{"author_link":"\/users\/deathray","author_name":"deathray","author_uid":"deathray","comments":[],"epoch":1533878983,"event":"LD42","format":"md","ldjam_node_id":105781,"likes":1,"metadata":{"p_key":"116411","p_author":"deathray","p_authorkey":"1004196","p_urlkey":"332408","p_title":"Preparation... mostly non-existent again","p_cat":"LDJam ","p_event":"LD42","p_time":"1533878983","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1004196","us_name":"deathray","us_username":"deathray","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":7,"author":4196,"body":"I tried to prepare for the LD weekend and get some boilerplate base-code ready... but as usual, life got in the way and I didn't really get anywhere. Like previous times I'll just cannibalize parts of my previous games if needed, and likely spend much longer than I should updating generic components of my RocketBoots game kit while I should be writing game-specific code.\n\nI do have a few links ready for reference at least:\n* https:\/\/github.com\/rocket-boots\/rocket-boots\/tree\/master\/scripts\/rocketboots - since I don't have docs for this, I often have to dig through the code to find the method I want\n* http:\/\/pixijs.download\/release\/docs\/ and https:\/\/github.com\/kittykatattack\/learningPixi - I don't know pixi js off the top of my head, so these will be useful -- assuming I go with a canvas approach to graphics.\n* https:\/\/lospec.com\/palette-list - Useful for all game developers to find a nice color palette\n* https:\/\/ldjam.com of course\n* https:\/\/twitter.com\/ludumdare because of course the site will crash when the theme is announced (unless everyone forgets the new time)\n\n","comments":0,"created":"2018-08-10T05:17:48Z","files":[],"files-timestamp":0,"id":105781,"love":1,"love-timestamp":"2018-08-10T06:08:47Z","meta":[],"modified":"2018-08-10T06:08:47Z","name":"Preparation... mostly non-existent again","node-timestamp":"2018-08-10T05:29:43Z","parent":101055,"parents":[1,5,9,97793,101055],"path":"\/events\/ludum-dare\/42\/deluge-of-doom\/preparation-mostly-non-existent-again","published":"2018-08-10T05:29:43Z","scope":"public","slug":"preparation-mostly-non-existent-again","subsubtype":"","subtype":"","type":"post","version":300664},"node_metadata":{"n_key":"105781","n_urlkey":"332408","n_parent":"101055","n_path":"\/events\/ludum-dare\/42\/deluge-of-doom\/preparation-mostly-non-existent-again","n_slug":"preparation-mostly-non-existent-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4196","n_created":"1533878268","n_modified":"1533881327","n_version":"300664","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/deluge-of-doom\/preparation-mostly-non-existent-again","text":"I tried to prepare for the LD weekend and get some boilerplate base-code ready... but as usual, life got in the way and I didn't really get anywhere. Like previous times I'll just cannibalize parts of my previous games if needed, and likely spend much longer than I should updating generic components of my RocketBoots game kit while I should be writing game-specific code.\n\nI do have a few links ready for reference at least:\n* https:\/\/github.com\/rocket-boots\/rocket-boots\/tree\/master\/scripts\/rocketboots - since I don't have docs for this, I often have to dig through the code to find the method I want\n* http:\/\/pixijs.download\/release\/docs\/ and https:\/\/github.com\/kittykatattack\/learningPixi - I don't know pixi js off the top of my head, so these will be useful -- assuming I go with a canvas approach to graphics.\n* https:\/\/lospec.com\/palette-list - Useful for all game developers to find a nice color palette\n* https:\/\/ldjam.com of course\n* https:\/\/twitter.com\/ludumdare because of course the site will crash when the theme is announced (unless everyone forgets the new time)\n\n","title":"Preparation... mostly non-existent again","wayback_source":[]}