{"author_name":"Sh1fty the B1t N1nja","cat":"LD #34","comments":[{"author_name":"Angeblow","time":"December 11, 2015 9:36 pm","epoch":1449887760,"text":"I actually thought of flappy bird&#8217;s execution as well!","spam":"N"},{"author_name":"Sh1fty the B1t N1nja","time":"December 11, 2015 10:40 pm","epoch":1449891600,"text":"Yeah, just trying to keep it simple, good luck to you as well!","spam":"N"}],"epoch":1449887700,"likes":0,"metadata":{"p_key":"11646","p_author":"Sh1fty the B1t N1nja","p_authorkey":"502146","p_urlkey":"46888","p_title":"An idea is born\u2026","p_cat":"LD #34","p_event":"LD34","p_time":"1449887700","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"502146","us_name":"Sh1fty the B1t N1nja","us_username":"Sh1fty the B1t N1nja","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>So the theme for Ludum Dare #34 is a tie between \u201cTwo Button Controls\u201d and \u201cGrowing.\u201d\u00a0 I do not think this has happened before, please correct me if I am wrong.<\/p>\n <p>Using one, using both, using one to limit one aspect of the game and the other to limit another aspect should allow for a greater challenge, hopefully resulting in greater creativity.<\/p>\n <p>For \u201cTwo Button Controls\u201d I can\u2019t help but think of a mobile style game where you direct your character on screen by clicking on the left or right side of the screen.\u00a0 This would lend its self well to a flappy bird type of game, or some of the newer incantations.<\/p>\n <p>For growing I can\u2019t help but think of that old snake game, or perhaps a weed that is growing up the screen trying to reach daylight, all the while avoiding obstacles.\u00a0 The higher you get, the higher your score.\u00a0 The game would never end.<\/p>\n <p>I\u2019m really leaning towards that infini-tap keep the weed growing for as long as you can vibe!<\/p>","time":"December 11th, 2015 9:35 pm","title":"An idea is born\u2026"}