{"author_link":"\/users\/ranzor","author_name":"Ranzor","author_uid":"ranzor","comments":[],"epoch":1533930936,"event":"LD42","format":"md","ldjam_node_id":107395,"likes":2,"metadata":{"p_key":"116706","p_author":"Ranzor","p_authorkey":"1024581","p_urlkey":"332713","p_title":"Third Time's A Charm","p_cat":"LDJam ","p_event":"LD42","p_time":"1533930936","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1024581","us_name":"Ranzor","us_username":"ranzor","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":24581,"body":"So, it's that time again is it?\n\nWe'll be entering our third Ludum Dare (second in a row)\nThis time we will be using Godot for the first time after having used Unity3D for the first two.\nWe feel more comfortable with the entire Godot workflow and hopefully this will result in a better game.\n\nThis time we will also hopefully avoid any injuries that will lead to massive time loss (one team member broke a leg during a break from programming last time)\n\nTools we will use:\n\n- Engine: Godot 3\n- Art: Gimp, Pyxel Edit, Aseprite (Blender if we go 3D)\n- Audio: Audacity, FLStudio\n- VC: BitBucket with Sourcetree\n\nTeam Members: @Ranzor and @ThatSommes\n\n","comments":0,"created":"2018-08-10T19:43:47Z","files":[],"files-timestamp":0,"id":107395,"love":2,"love-timestamp":"2018-08-10T21:04:38Z","meta":[],"modified":"2018-08-10T21:04:38Z","name":"Third Time's A Charm","node-timestamp":"2018-08-10T19:55:36Z","parent":101929,"parents":[1,5,9,97793,101929],"path":"\/events\/ludum-dare\/42\/escape-from-pompeii\/third-times-a-charm","published":"2018-08-10T19:55:36Z","scope":"public","slug":"third-times-a-charm","subsubtype":"","subtype":"","type":"post","version":303362},"node_metadata":{"n_key":"107395","n_urlkey":"332713","n_parent":"101929","n_path":"\/events\/ludum-dare\/42\/escape-from-pompeii\/third-times-a-charm","n_slug":"third-times-a-charm","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"24581","n_created":"1533930227","n_modified":"1533935078","n_version":"303362","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/escape-from-pompeii\/third-times-a-charm","text":"So, it's that time again is it?\n\nWe'll be entering our third Ludum Dare (second in a row)\nThis time we will be using Godot for the first time after having used Unity3D for the first two.\nWe feel more comfortable with the entire Godot workflow and hopefully this will result in a better game.\n\nThis time we will also hopefully avoid any injuries that will lead to massive time loss (one team member broke a leg during a break from programming last time)\n\nTools we will use:\n\n- Engine: Godot 3\n- Art: Gimp, Pyxel Edit, Aseprite (Blender if we go 3D)\n- Audio: Audacity, FLStudio\n- VC: BitBucket with Sourcetree\n\nTeam Members: @Ranzor and @ThatSommes\n\n","title":"Third Time's A Charm","wayback_source":[]}