{"author_link":"\/users\/the-tophat-demon","author_name":"the-tophat-demon","author_uid":"the-tophat-demon","comments":[],"epoch":1533933972,"event":"LD42","format":"md","ldjam_node_id":107666,"likes":0,"metadata":{"p_key":"116769","p_author":"the-tophat-demon","p_authorkey":"1005652","p_urlkey":"332776","p_title":"Attention humans:","p_cat":"LDJam ","p_event":"LD42","p_time":"1533933972","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1005652","us_name":"the-tophat-demon","us_username":"the-tophat-demon","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":5652,"body":"Hello, I am the Tophat Demon. You may (not) know me as the creator of the game where you feed souls to a demon cat, the game where Thomas the Tank Engine runs over a bunch of people, and DooM with furries. I have entered Ludum Dares intermittently throughout all my game development debauchery, and I am going to enter the compo today.\n\n(These may change depending on my idea)\nLanguage: Javascript \/ WebGL\nIDE: Visual Studio Code\nAudio: BFXR \/ Renoise\nArt: Aseprite \/ Blender\n\nThis will be the first Ludum Dare in which I will attempt to make a timelapse. Ooh.\nI also want to experiment with some raytracing\/raycasting technology. I made a prototype earlier of a raytraced 3D floor that used Javascript's ImageData construct to set each pixel individually. This ran reasonably fast on every browser except for Microsoft Edge and Internet Explorer (go figure). Thus, I believe that it may run faster if I use WebGL to render a textured quad on screen and modify the texture every frame to achieve a similar effect, since part of the work will be done on the graphics card. I should have tested this earlier, but oh well.\n\nMay you all have merry times.","comments":0,"created":"2018-08-10T20:32:34Z","files":[],"files-timestamp":0,"id":107666,"love":0,"meta":[],"modified":"2018-08-10T20:46:12Z","name":"Attention humans:","node-timestamp":"2018-08-10T20:46:12Z","parent":100234,"parents":[1,5,9,97793,100234],"path":"\/events\/ludum-dare\/42\/dilan-vs-trees\/attention-humans","published":"2018-08-10T20:46:12Z","scope":"public","slug":"attention-humans","subsubtype":"","subtype":"","type":"post","version":303858},"node_metadata":{"n_key":"107666","n_urlkey":"332776","n_parent":"100234","n_path":"\/events\/ludum-dare\/42\/dilan-vs-trees\/attention-humans","n_slug":"attention-humans","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5652","n_created":"1533933154","n_modified":"1533933972","n_version":"303858","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/dilan-vs-trees\/attention-humans","text":"Hello, I am the Tophat Demon. You may (not) know me as the creator of the game where you feed souls to a demon cat, the game where Thomas the Tank Engine runs over a bunch of people, and DooM with furries. I have entered Ludum Dares intermittently throughout all my game development debauchery, and I am going to enter the compo today.\n\n(These may change depending on my idea)\nLanguage: Javascript \/ WebGL\nIDE: Visual Studio Code\nAudio: BFXR \/ Renoise\nArt: Aseprite \/ Blender\n\nThis will be the first Ludum Dare in which I will attempt to make a timelapse. Ooh.\nI also want to experiment with some raytracing\/raycasting technology. I made a prototype earlier of a raytraced 3D floor that used Javascript's ImageData construct to set each pixel individually. This ran reasonably fast on every browser except for Microsoft Edge and Internet Explorer (go figure). Thus, I believe that it may run faster if I use WebGL to render a textured quad on screen and modify the texture every frame to achieve a similar effect, since part of the work will be done on the graphics card. I should have tested this earlier, but oh well.\n\nMay you all have merry times.","title":"Attention humans:","wayback_source":[]}