{"author_link":"\/users\/mewpoo","author_name":"Mewpoo_","author_uid":"mewpoo","comments":[],"epoch":1533950890,"event":"LD42","format":"md","ldjam_node_id":108967,"likes":6,"metadata":{"p_key":"117108","p_author":"Mewpoo_","p_authorkey":"1107338","p_urlkey":"333119","p_title":"The mine world","p_cat":"LDJam ","p_event":"LD42","p_time":"1533950890","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1107338","us_name":"Mewpoo_","us_username":"mewpoo","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":107338,"body":"Around 3 hours ago I got started on my entry. I decided to make it a challenge for myself, but to still make it sort of easy. So I decided to go with C# and to make it a text based game without any libraries.\n\nI thought the idea I had was brilliant, a simple world, where you can go around and pick things up, and you can craft more advanced items with the things you find. But there's a catch. Every time you craft something, the world size decreases, sounds fun right?\n\nWell it's a little hard to implement in the standard C# console so I've been spending probably 80% of the 3 hours on a way to get inputs, do logic, and draw... at the same time, in the console. \n\nAnd I've finally succeeded so starting to get down to business. \nI can't wait to see what the rest of you guys are doing, but I'm sure it'll be worth the wait.\n\nGood luck, and a continued good night to you all. ;) ","comments":15,"comments-timestamp":"2018-08-11T16:11:47Z","created":"2018-08-11T01:21:23Z","files":[],"files-timestamp":0,"id":108967,"love":6,"love-timestamp":"2018-08-11T02:01:13Z","meta":[],"modified":"2018-08-11T16:11:47Z","name":"The mine world","node-timestamp":"2018-08-11T01:28:10Z","parent":107346,"parents":[1,5,9,97793,107346],"path":"\/events\/ludum-dare\/42\/$107346\/the-mine-world","published":"2018-08-11T01:28:10Z","scope":"public","slug":"the-mine-world","subsubtype":"","subtype":"","type":"post","version":306149},"node_metadata":{"n_key":"108967","n_urlkey":"333119","n_parent":"107346","n_path":"\/events\/ludum-dare\/42\/$107346\/the-mine-world","n_slug":"the-mine-world","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"107338","n_created":"1533950483","n_modified":"1534003907","n_version":"306149","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$107346\/the-mine-world","text":"Around 3 hours ago I got started on my entry. I decided to make it a challenge for myself, but to still make it sort of easy. So I decided to go with C# and to make it a text based game without any libraries.\n\nI thought the idea I had was brilliant, a simple world, where you can go around and pick things up, and you can craft more advanced items with the things you find. But there's a catch. Every time you craft something, the world size decreases, sounds fun right?\n\nWell it's a little hard to implement in the standard C# console so I've been spending probably 80% of the 3 hours on a way to get inputs, do logic, and draw... at the same time, in the console. \n\nAnd I've finally succeeded so starting to get down to business. \nI can't wait to see what the rest of you guys are doing, but I'm sure it'll be worth the wait.\n\nGood luck, and a continued good night to you all. ;) ","title":"The mine world","wayback_source":[]}