{"author_link":"\/users\/bitheral","author_name":"Bitheral","author_uid":"bitheral","comments":[],"epoch":1533952845,"event":"LD42","format":"md","ldjam_node_id":109007,"likes":0,"metadata":{"p_key":"117122","p_author":"Bitheral","p_authorkey":"1019656","p_urlkey":"333133","p_title":"Original Title","p_cat":"LDJam ","p_event":"LD42","p_time":"1533952845","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1019656","us_name":"Bitheral","us_username":"bitheral","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":19656,"body":"**I have an idea**\n\nI finally came up with an idea, which I think I'm happy with. I did come up with 4 and wish I had the time to possibly integrate the 4 ideas into 1 game, but I probably won't have time. I haven't done this type of game before so it's definitely going to be a challenge for me to do this for the first time.\n\nSince the game will have it's source available on [**GitLab**](https:\/\/gitlab.com\/bitherus\/games\/ludumdare\/ld42) I may as well share the idea.\n\nYou start in a procedurally generated room with 3 doors (This stays consistent throughout the game) where all 3 doors go to a different room. Each room will have it's own way of filling up the space of the room, either by water, smoke, and something else that I might come up with during it's development.\n\nAnyway, **enough blogging, and start developing**!","comments":0,"created":"2018-08-11T01:41:23Z","files":[],"files-timestamp":0,"id":109007,"love":0,"meta":[],"modified":"2018-08-11T02:00:45Z","name":"Original Title","node-timestamp":"2018-08-11T02:00:45Z","parent":104364,"parents":[1,5,9,97793,104364],"path":"\/events\/ludum-dare\/42\/solar-engulfment\/original-title","published":"2018-08-11T02:00:45Z","scope":"public","slug":"original-title","subsubtype":"","subtype":"","type":"post","version":306292},"node_metadata":{"n_key":"109007","n_urlkey":"333133","n_parent":"104364","n_path":"\/events\/ludum-dare\/42\/solar-engulfment\/original-title","n_slug":"original-title","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"19656","n_created":"1533951683","n_modified":"1533952845","n_version":"306292","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/solar-engulfment\/original-title","text":"**I have an idea**\n\nI finally came up with an idea, which I think I'm happy with. I did come up with 4 and wish I had the time to possibly integrate the 4 ideas into 1 game, but I probably won't have time. I haven't done this type of game before so it's definitely going to be a challenge for me to do this for the first time.\n\nSince the game will have it's source available on [**GitLab**](https:\/\/gitlab.com\/bitherus\/games\/ludumdare\/ld42) I may as well share the idea.\n\nYou start in a procedurally generated room with 3 doors (This stays consistent throughout the game) where all 3 doors go to a different room. Each room will have it's own way of filling up the space of the room, either by water, smoke, and something else that I might come up with during it's development.\n\nAnyway, **enough blogging, and start developing**!","title":"Original Title","wayback_source":[]}