{"author_link":"\/users\/minibobbo","author_name":"minibobbo","author_uid":"minibobbo","comments":[],"epoch":1533966853,"event":"LD42","format":"md","ldjam_node_id":109355,"likes":10,"metadata":{"p_key":"117288","p_author":"minibobbo","p_authorkey":"1001819","p_urlkey":"333299","p_title":"Running out of (enemy) space","p_cat":"LDJam ","p_event":"LD42","p_time":"1533966853","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1001819","us_name":"minibobbo","us_username":"minibobbo","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":11,"author":1819,"body":"So I finally settled on an idea (with the help of @lafolie who gave some good advice).  You are a pirate bounty hunter who just robbed something and is now running out of (enemy) space.  Protect your ship from the waves of incoming enemies in a run-and-gun like game.  I'm hoping to have multiple weapons and such.  \n\nI recently started working on the graphics early on.  I found it helps a ton for me to get motivated about the idea quickly and helps me get a feel for the entire game from the start.  Unfortunately I can get a little obsessive about the small details this way, but I figure motivation is a fair trade off.\n![Ship and guy.gif](\/\/\/raw\/b17\/z\/156c2.gif)\n\nEDIT - now that I post this, I notice that the thrusters for the ship are coming out of the wrong spot...","comments":2,"comments-timestamp":"2018-08-11T06:16:11Z","created":"2018-08-11T05:49:38Z","files":[],"files-timestamp":0,"id":109355,"love":10,"love-timestamp":"2018-08-11T13:38:30Z","meta":[],"modified":"2018-08-11T13:38:30Z","name":"Running out of (enemy) space","node-timestamp":"2018-08-11T05:54:58Z","parent":102581,"parents":[1,5,9,97793,102581],"path":"\/events\/ludum-dare\/42\/wingman\/running-out-of-enemy-space","published":"2018-08-11T05:54:13Z","scope":"public","slug":"running-out-of-enemy-space","subsubtype":"","subtype":"","type":"post","version":307136},"node_metadata":{"n_key":"109355","n_urlkey":"333299","n_parent":"102581","n_path":"\/events\/ludum-dare\/42\/wingman\/running-out-of-enemy-space","n_slug":"running-out-of-enemy-space","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1819","n_created":"1533966578","n_modified":"1533994710","n_version":"307136","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/wingman\/running-out-of-enemy-space","text":"So I finally settled on an idea (with the help of @lafolie who gave some good advice).  You are a pirate bounty hunter who just robbed something and is now running out of (enemy) space.  Protect your ship from the waves of incoming enemies in a run-and-gun like game.  I'm hoping to have multiple weapons and such.  \n\nI recently started working on the graphics early on.  I found it helps a ton for me to get motivated about the idea quickly and helps me get a feel for the entire game from the start.  Unfortunately I can get a little obsessive about the small details this way, but I figure motivation is a fair trade off.\n![Ship and guy.gif](\/\/\/raw\/b17\/z\/156c2.gif)\n\nEDIT - now that I post this, I notice that the thrusters for the ship are coming out of the wrong spot...","title":"Running out of (enemy) space","wayback_source":[]}