Progress Update, Day 1

Ludum Dare #42 progress update, day 1: Got my project set up with some very (very) minimal functionality. It doesn't look like much yet, but is at least heading in the direction of something that could arguably be called a game:

2018-08-11-0215.gif

I have a rough idea where I'd like to go with it for the "running out of space" theme, though I'm not sure how much of my idea I'll have time to actually implement. So, I'm planning to try to work on it in an iterative way, starting out with the absolute minimum and then adding features and complexity if time allows.

Tomorrow's agenda will be to implement all of the core gameplay functionality, getting as far with it as I can, and then reserving Sunday for polishing and visuals.