Going to sleep
Been spending most of the time since last update writing up the code that controls the snake. Apparently it's really hard to code up an enemy that's fun to play against - being both difficult enough to be a challenge, but not feel unfair. Still don't feel too good about the gameplay, and I had very little progress today, but it's a good thing I'm doing the jam and not the compo :)
Here's current gameplay animation:
