{"author_link":"\/users\/jsmcag","author_name":"JSMCAG","author_uid":"jsmcag","comments":[],"epoch":1533981310,"event":"LD42","format":"md","ldjam_node_id":109659,"likes":17,"metadata":{"p_key":"117412","p_author":"JSMCAG","p_authorkey":"1043459","p_urlkey":"333424","p_title":"Crumbling Dungeon - First step!","p_cat":"LDJam ","p_event":"LD42","p_time":"1533981310","p_likes":"17","p_comments":"0","p_status":"WAYBACK","us_key":"1043459","us_name":"JSMCAG","us_username":"jsmcag","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":43459,"body":"I'm really excited to be able to participate in one more Ludum Dare! :grin: And this time, I should have more than 6 hours, too!\n\nSo, quick description for my idea: you must explore a dungeon but every step you make means the floor crumbles beneath you - the more you walk, the less space there is. So plan carefully, and don't fall!\nI also decided to make the game's graphics inspired by the Game Boy hardware limitations: a resolution of 160 x 144, and 4 different tones to work with (right now I only have the classic white + black + two grays, but I might implement a palette swapping mechanic for players to choose, if time allows)\n\nHere's a progress GIF:\n![LudumDare42Progress001.gif](\/\/\/raw\/3c9\/a\/z\/15747.gif)\n\nGood luck to everyone! Can't wait to try out your games!","comments":3,"comments-timestamp":"2018-08-11T10:39:36Z","created":"2018-08-11T09:40:08Z","files":[],"files-timestamp":0,"id":109659,"love":17,"love-timestamp":"2018-08-11T14:40:20Z","meta":[],"modified":"2018-08-11T14:40:20Z","name":"Crumbling Dungeon - First step!","node-timestamp":"2018-08-11T09:55:10Z","parent":109647,"parents":[1,5,9,97793,109647],"path":"\/events\/ludum-dare\/42\/crumbling-dungeon\/crumbling-dungeon-first-step","published":"2018-08-11T09:55:10Z","scope":"public","slug":"crumbling-dungeon-first-step","subsubtype":"","subtype":"","type":"post","version":307837},"node_metadata":{"n_key":"109659","n_urlkey":"333424","n_parent":"109647","n_path":"\/events\/ludum-dare\/42\/crumbling-dungeon\/crumbling-dungeon-first-step","n_slug":"crumbling-dungeon-first-step","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"43459","n_created":"1533980408","n_modified":"1533998420","n_version":"307837","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/crumbling-dungeon\/crumbling-dungeon-first-step","text":"I'm really excited to be able to participate in one more Ludum Dare! :grin: And this time, I should have more than 6 hours, too!\n\nSo, quick description for my idea: you must explore a dungeon but every step you make means the floor crumbles beneath you - the more you walk, the less space there is. So plan carefully, and don't fall!\nI also decided to make the game's graphics inspired by the Game Boy hardware limitations: a resolution of 160 x 144, and 4 different tones to work with (right now I only have the classic white + black + two grays, but I might implement a palette swapping mechanic for players to choose, if time allows)\n\nHere's a progress GIF:\n![LudumDare42Progress001.gif](\/\/\/raw\/3c9\/a\/z\/15747.gif)\n\nGood luck to everyone! Can't wait to try out your games!","title":"Crumbling Dungeon - First step!","wayback_source":[]}