{"author_link":"\/users\/andy-wolff","author_name":"Andy Wolff","author_uid":"andy-wolff","comments":[],"epoch":1533980925,"event":"LD42","format":"md","ldjam_node_id":109664,"likes":8,"metadata":{"p_key":"117414","p_author":"Andy Wolff","p_authorkey":"1101081","p_urlkey":"333426","p_title":"Jelly thoughts","p_cat":"LDJam ","p_event":"LD42","p_time":"1533980925","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1101081","us_name":"Andy Wolff","us_username":"andy-wolff","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":101081,"body":"![prototype1.gif](\/\/\/raw\/9da\/81\/z\/1573f.gif)\n\nthinking juicy thoughts\n\n\n\nDecided to go with unity instead of phaser because my idea was more complicated than I was comfortable attempting in phaser. Finding a way to stabilize the jellies' shapes and dynamically update mesh vertices was fun. I'm excited to continue work on this after some sleep. Cheers","comments":1,"comments-timestamp":"2018-08-11T09:56:33Z","created":"2018-08-11T09:42:07Z","files":[],"files-timestamp":0,"id":109664,"love":8,"love-timestamp":"2018-08-11T10:21:46Z","meta":[],"modified":"2018-08-11T10:21:46Z","name":"Jelly thoughts","node-timestamp":"2018-08-11T09:48:45Z","parent":108905,"parents":[1,5,9,97793,108905],"path":"\/events\/ludum-dare\/42\/jelly-thoughts\/jelly-thoughts","published":"2018-08-11T09:48:45Z","scope":"public","slug":"jelly-thoughts","subsubtype":"","subtype":"","type":"post","version":307822},"node_metadata":{"n_key":"109664","n_urlkey":"333426","n_parent":"108905","n_path":"\/events\/ludum-dare\/42\/jelly-thoughts\/jelly-thoughts","n_slug":"jelly-thoughts","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101081","n_created":"1533980527","n_modified":"1533982906","n_version":"307822","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/jelly-thoughts\/jelly-thoughts","text":"![prototype1.gif](\/\/\/raw\/9da\/81\/z\/1573f.gif)\n\nthinking juicy thoughts\n\n\n\nDecided to go with unity instead of phaser because my idea was more complicated than I was comfortable attempting in phaser. Finding a way to stabilize the jellies' shapes and dynamically update mesh vertices was fun. I'm excited to continue work on this after some sleep. Cheers","title":"Jelly thoughts","wayback_source":[]}