{"author_link":"\/users\/someoneman","author_name":"someoneman","author_uid":"someoneman","comments":[],"epoch":1533997081,"event":"LD42","format":"md","ldjam_node_id":110000,"likes":4,"metadata":{"p_key":"117580","p_author":"someoneman","p_authorkey":"1000858","p_urlkey":"333593","p_title":"Found a way around my controls issue","p_cat":"LDJam ","p_event":"LD42","p_time":"1533997081","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000858","us_name":"someoneman","us_username":"someoneman","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":858,"body":"In [this](https:\/\/ldjam.com\/events\/ludum-dare\/42\/$104228\/terrible-idea-i-just-had) post, I mentioned a game where you pressed the spacebar to perform actions and had a limited amount of presses allowed. I was worried about rebindable controls, but I figured out a solution.\n\nIn my game, you will control a robot using an old (in-game) keyboard. The keyboard is so old the spacebar button is breaking down. Unfortunately, the spacebar also happens to activate the robot's important functions. So press it too many times and it will fall off. By default, you'll be pressing the spacebar on your real keyboard in order to press it on the in-game keyboard, but even if you rebind the control, the in-game character is still pressing the spacebar so it still counts. Or at least, I hope it counts.","comments":1,"comments-timestamp":"2018-08-11T14:21:40Z","created":"2018-08-11T14:07:29Z","files":[],"files-timestamp":0,"id":110000,"love":4,"love-timestamp":"2018-08-11T14:34:36Z","meta":[],"modified":"2018-08-11T14:34:36Z","name":"Found a way around my controls issue","node-timestamp":"2018-08-11T14:18:01Z","parent":104228,"parents":[1,5,9,97793,104228],"path":"\/events\/ludum-dare\/42\/$104228\/found-a-way-around-my-controls-issue","published":"2018-08-11T14:18:01Z","scope":"public","slug":"found-a-way-around-my-controls-issue","subsubtype":"","subtype":"","type":"post","version":308668},"node_metadata":{"n_key":"110000","n_urlkey":"333593","n_parent":"104228","n_path":"\/events\/ludum-dare\/42\/$104228\/found-a-way-around-my-controls-issue","n_slug":"found-a-way-around-my-controls-i","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"858","n_created":"1533996449","n_modified":"1533998076","n_version":"308668","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$104228\/found-a-way-around-my-controls-issue","text":"In [this](https:\/\/ldjam.com\/events\/ludum-dare\/42\/$104228\/terrible-idea-i-just-had) post, I mentioned a game where you pressed the spacebar to perform actions and had a limited amount of presses allowed. I was worried about rebindable controls, but I figured out a solution.\n\nIn my game, you will control a robot using an old (in-game) keyboard. The keyboard is so old the spacebar button is breaking down. Unfortunately, the spacebar also happens to activate the robot's important functions. So press it too many times and it will fall off. By default, you'll be pressing the spacebar on your real keyboard in order to press it on the in-game keyboard, but even if you rebind the control, the in-game character is still pressing the spacebar so it still counts. Or at least, I hope it counts.","title":"Found a way around my controls issue","wayback_source":[]}