Day 2, and finally settled on an idea
After narrowing all the possibilities down to two ideas, I spent the rest of last night hyper-analyzing which to go with. While I really really like idea #1, the mechanics would require more tuning than the time remaining allows for, and without those the concept may be low-hanging fruit. Hence it has been moved to a personal 7-day roguelike slot for after this LD JAM. Starting over, with idea #2