{"author_link": "/users/bitofgold", "author_name": "BitOfGold", "author_uid": "bitofgold", "comments": [], "epoch": 1534021880, "event": "LD42", "format": "md", "ldjam_node_id": 110649, "likes": 3, "metadata": {"p_key": "117904", "p_author": "BitOfGold", "p_authorkey": "1008919", "p_urlkey": "333918", "p_title": "My idea is a retro fps (like Catacomb abyss), with a circle of death closing in.", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534021880", "p_likes": "3", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1008919", "us_name": "BitOfGold", "us_username": "bitofgold", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 2, "author": 8919, "body": "The hardest thing for me in webGL is translucency, all the ordering, z-testing, depth-writing, blending and blend function madness. alpha testing is easy, but I want additive particles and transparent pickups.\n\nIt's the 17th hour, starting to loose focus. It's time for a nap, and call it a day :|\n\n![Ooo2.jpg](///raw/7d2/2/z/15a11.jpg)", "comments": 2, "comments-timestamp": "2018-08-11T21:32:18Z", "created": "2018-08-11T21:05:41Z", "files": [], "files-timestamp": 0, "id": 110649, "love": 3, "love-timestamp": "2018-08-11T21:41:18Z", "meta": [], "modified": "2018-08-11T21:41:18Z", "name": "My idea is a retro fps (like Catacomb abyss), with a circle of death closing in.", "node-timestamp": "2018-08-11T21:11:20Z", "parent": 101179, "parents": [1, 5, 9, 97793, 101179], "path": "/events/ludum-dare/42/death-wall-dungeon/my-idea-is-a-retro-fps-like-catacomb-abyss-with-a-circle-of-death-closing-in", "published": "2018-08-11T21:11:20Z", "scope": "public", "slug": "my-idea-is-a-retro-fps-like-catacomb-abyss-with-a-circle-of-death-closing-in", "subsubtype": "", "subtype": "", "type": "post", "version": 310326}, "node_metadata": {"n_key": "110649", "n_urlkey": "333918", "n_parent": "101179", "n_path": "/events/ludum-dare/42/death-wall-dungeon/my-idea-is-a-retro-fps-like-catacomb-abyss-with-a-circle-of-death-closing-in", "n_slug": "my-idea-is-a-retro-fps-like-cata", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "8919", "n_created": "1534021541", "n_modified": "1534023678", "n_version": "310326", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/death-wall-dungeon/my-idea-is-a-retro-fps-like-catacomb-abyss-with-a-circle-of-death-closing-in", "text": "The hardest thing for me in webGL is translucency, all the ordering, z-testing, depth-writing, blending and blend function madness. alpha testing is easy, but I want additive particles and transparent pickups.\n\nIt's the 17th hour, starting to loose focus. It's time for a nap, and call it a day :|\n\n![Ooo2.jpg](///raw/7d2/2/z/15a11.jpg)", "title": "My idea is a retro fps (like Catacomb abyss), with a circle of death closing in.", "wayback_source": []}