{"author_link":"\/users\/george-lancaster","author_name":"George Lancaster","author_uid":"george-lancaster","comments":[],"epoch":1534023472,"event":"LD42","format":"md","ldjam_node_id":110681,"likes":2,"metadata":{"p_key":"117926","p_author":"George Lancaster","p_authorkey":"1039296","p_urlkey":"333940","p_title":"Spawn System","p_cat":"LDJam ","p_event":"LD42","p_time":"1534023472","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1039296","us_name":"George Lancaster","us_username":"george-lancaster","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":39296,"body":"Spawning dice with my open source visual scripting system I made (Artimech).  It's not interpretive. Instead, it generates C# state machines.  It's still an alpha version, but it's super useful when I need to make a lot of helpful OOD code quick. \n\n![DetonationDiceSpawnSystem.png](\/\/\/raw\/089\/9\/z\/15a34.png)","comments":0,"created":"2018-08-11T21:33:34Z","files":[],"files-timestamp":0,"id":110681,"love":2,"love-timestamp":"2018-08-11T21:48:05Z","meta":[],"modified":"2018-08-11T21:48:05Z","name":"Spawn System","node-timestamp":"2018-08-11T21:37:52Z","parent":107448,"parents":[1,5,9,97793,107448],"path":"\/events\/ludum-dare\/42\/detonation-dice\/spawn-system","published":"2018-08-11T21:37:52Z","scope":"public","slug":"spawn-system","subsubtype":"","subtype":"","type":"post","version":310422},"node_metadata":{"n_key":"110681","n_urlkey":"333940","n_parent":"107448","n_path":"\/events\/ludum-dare\/42\/detonation-dice\/spawn-system","n_slug":"spawn-system","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"39296","n_created":"1534023214","n_modified":"1534024085","n_version":"310422","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/detonation-dice\/spawn-system","text":"Spawning dice with my open source visual scripting system I made (Artimech).  It's not interpretive. Instead, it generates C# state machines.  It's still an alpha version, but it's super useful when I need to make a lot of helpful OOD code quick. \n\n![DetonationDiceSpawnSystem.png](\/\/\/raw\/089\/9\/z\/15a34.png)","title":"Spawn System","wayback_source":[]}