{"author_link":"\/users\/rakart","author_name":"rakart","author_uid":"rakart","comments":[],"epoch":1534024130,"event":"LD42","format":"md","ldjam_node_id":110683,"likes":21,"metadata":{"p_key":"117928","p_author":"rakart","p_authorkey":"1002838","p_urlkey":"333942","p_title":"End of day 1 - Yay","p_cat":"LDJam ","p_event":"LD42","p_time":"1534024130","p_likes":"21","p_comments":"0","p_status":"WAYBACK","us_key":"1002838","us_name":"rakart","us_username":"rakart","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":2838,"body":"![FirstDay.gif](\/\/\/raw\/61b\/z\/15a30.gif)\n\n\nThis doesn't look like much but I feel the core mechanics are almost there. I think I could even make it for the compo.\n \nConcept is pretty simple : you have to gather ressources to build your way out of a spaceship. Ressources are gathered from the environment BUT you get fewer and fewer ressources from the things you build there you might run out of space to move while the litteral space is out there to get you.\n\nAlso your jetpack is using the same ressource, there might be blackholes and all those lovely things.\n\nI still have a bit more things to put in (tiles building, black holes and some funky objects) and I'll be able to focus on level design and art things. \nBut first, some sleep.\n\n(gif is a wee bit faster than actual gameplay, dunno why)","comments":2,"comments-timestamp":"2018-08-11T22:23:13Z","created":"2018-08-11T21:34:37Z","files":[],"files-timestamp":0,"id":110683,"love":21,"love-timestamp":"2018-08-12T06:12:33Z","meta":[],"modified":"2018-08-12T06:12:33Z","name":"End of day 1 - Yay","node-timestamp":"2018-08-11T21:48:50Z","parent":108305,"parents":[1,5,9,97793,108305],"path":"\/events\/ludum-dare\/42\/space-lost-1\/end-of-day-1-yay","published":"2018-08-11T21:48:50Z","scope":"public","slug":"end-of-day-1-yay","subsubtype":"","subtype":"","type":"post","version":310470},"node_metadata":{"n_key":"110683","n_urlkey":"333942","n_parent":"108305","n_path":"\/events\/ludum-dare\/42\/space-lost-1\/end-of-day-1-yay","n_slug":"end-of-day-1-yay","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2838","n_created":"1534023277","n_modified":"1534054353","n_version":"310470","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/space-lost-1\/end-of-day-1-yay","text":"![FirstDay.gif](\/\/\/raw\/61b\/z\/15a30.gif)\n\n\nThis doesn't look like much but I feel the core mechanics are almost there. I think I could even make it for the compo.\n \nConcept is pretty simple : you have to gather ressources to build your way out of a spaceship. Ressources are gathered from the environment BUT you get fewer and fewer ressources from the things you build there you might run out of space to move while the litteral space is out there to get you.\n\nAlso your jetpack is using the same ressource, there might be blackholes and all those lovely things.\n\nI still have a bit more things to put in (tiles building, black holes and some funky objects) and I'll be able to focus on level design and art things. \nBut first, some sleep.\n\n(gif is a wee bit faster than actual gameplay, dunno why)","title":"End of day 1 - Yay","wayback_source":[]}