{"author_link":"\/users\/kiotikid","author_name":"KiotiKid","author_uid":"kiotikid","comments":[],"epoch":1534024530,"event":"LD42","format":"md","ldjam_node_id":110698,"likes":2,"metadata":{"p_key":"117934","p_author":"KiotiKid","p_authorkey":"1099048","p_urlkey":"333948","p_title":"Its....working?","p_cat":"LDJam ","p_event":"LD42","p_time":"1534024530","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1099048","us_name":"KiotiKid","us_username":"kiotikid","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":99048,"body":"So I'm almost 24 hours in and I have a good solid start on the concept and code but still working on a name.... Its a Tetris type of game where the blocks spawn from the center and you stack the on either of the sides of a square play area. The blocks still \"fall down\" but you are able to rotate the screen around the center of the play area. \nI have a play area I can rotate. All of the blocks in their basic form are in and I can move them around. I struggling getting blocks to rotate correctly with my data choice so I think I'm going to end up hard coding the rotations which I was trying to avoid :frowning2: I can also detect collisions but not lines yet but I don't foresee that being an issue.\n\nHopefully I'll make some progress after grabbing some dinner and I can spend tomorrow bug testing, polish, and sound! I'm just hoping once I get the rotations and the meshing down that the game actually plays well! :fingers_crossed: ![LD42.1.png](\/\/\/raw\/8e2\/81\/z\/15a4a.png)","comments":0,"created":"2018-08-11T21:42:13Z","files":[],"files-timestamp":0,"id":110698,"love":2,"love-timestamp":"2018-08-11T22:32:34Z","meta":[],"modified":"2018-08-11T22:32:34Z","name":"Its....working?","node-timestamp":"2018-08-11T21:55:30Z","parent":99050,"parents":[1,5,9,97793,99050],"path":"\/events\/ludum-dare\/42\/quatris-ld42-running-out-of-space\/its-working","published":"2018-08-11T21:55:30Z","scope":"public","slug":"its-working","subsubtype":"","subtype":"","type":"post","version":310491},"node_metadata":{"n_key":"110698","n_urlkey":"333948","n_parent":"99050","n_path":"\/events\/ludum-dare\/42\/quatris-ld42-running-out-of-space\/its-working","n_slug":"its-working","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"99048","n_created":"1534023733","n_modified":"1534026754","n_version":"310491","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/quatris-ld42-running-out-of-space\/its-working","text":"So I'm almost 24 hours in and I have a good solid start on the concept and code but still working on a name.... Its a Tetris type of game where the blocks spawn from the center and you stack the on either of the sides of a square play area. The blocks still \"fall down\" but you are able to rotate the screen around the center of the play area. \nI have a play area I can rotate. All of the blocks in their basic form are in and I can move them around. I struggling getting blocks to rotate correctly with my data choice so I think I'm going to end up hard coding the rotations which I was trying to avoid :frowning2: I can also detect collisions but not lines yet but I don't foresee that being an issue.\n\nHopefully I'll make some progress after grabbing some dinner and I can spend tomorrow bug testing, polish, and sound! I'm just hoping once I get the rotations and the meshing down that the game actually plays well! :fingers_crossed: ![LD42.1.png](\/\/\/raw\/8e2\/81\/z\/15a4a.png)","title":"Its....working?","wayback_source":[]}