End of day OOOONNNEEEE

I'm SOOOOOOO happy with how this is going. I am doing it in Java, and OpenGL, I started from scratch. I managed to make a deferred shader for the first time this morning. So my game will certainly have heavy use of lights.

I also, somehow managed to make time to link up Bullet Physics (JBullet) :smile:.

So my game has awesome physics.

This is important, because in my game, the character has a gun, which fires red cubes and green cubes, whenever he fires a cube, the cube expands to fit the space it is in, red cubes kill enemies, but also kill the player. Green cubes allow the player to get away from the red cubes, and get to higher levels (as he can jump on top of the green cubes)

Anyway.... Implementing all that, and levels is tomorrows task, I'm going to bed. Here are some screenshots of the physics/deferred shading demo. There are only cubes, however, my model loading system allows for any 3D model :smile:

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https://gyazo.com/e1cfbf290e1208ea513d8254bf71af25 - I couldn't get a gif working, but you can see it here!!

I hope everyone is having a great Ludum Dare :thumbsup:

Ned