{"author_link": "/users/flaterectomy", "author_name": "Flaterectomy", "author_uid": "flaterectomy", "comments": [], "epoch": 1534030186, "event": "LD42", "format": "md", "ldjam_node_id": 110741, "likes": 21, "metadata": {"p_key": "117963", "p_author": "Flaterectomy", "p_authorkey": "1003398", "p_urlkey": "333977", "p_title": "CYBATRON | Day #1 Progress", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534030186", "p_likes": "21", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1003398", "us_name": "Flaterectomy", "us_username": "flaterectomy", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 15, "author": 3398, "body": "*With the jam starting three hours earlier than usual, we didn't get going until about 10 to 11 hours after the theme was revealed. I went to bed about half an hour before the theme was revealed myself. 72-hour game jams can be easy-going, right?* 😄\n\n![logo.png](///raw/64d/z/15adc.png)\n\nBrainstorming went as usual; we tried to **pinpoint different interpretations** of the theme, then tried to think of **existing games** that have **running-out-of-space mechanics**, jotting down ideas as they bubbled to the surface. We went from idea to idea and kind of naturally slipped into the concept we chose to go with: a **cyberpunk-themed puzzle game** called **CYBATRON** where you **destroy tiles** and **move other more useful tiles into their place**. It's still pretty rough, but that's usual for day #1.\n\nA big **difference from our previous games** (visually) so far is that I am working in **high definition** with anti-aliasing on my brushes, rather than penciling in the pixel art and scaling it up x2 or x3. For me it's a new style that I am **not accustomed to** for game art, andit feels a lot like **digital painting** instead (even if I am primarily using my mouse and not my Wacom tablet).\n\n![fun2.gif](///raw/64d/z/15a77.gif)\n\nMy end-of-day reward was a **Jopen/De Molen** collaboration imperial stout named **Sin & Remorse**, barrel-aged on Jack Daniel's barrels. I've had it before, I knew what to expect, and it did not disappoint. This is *my* method of motivating myself during a jam. 🍻🍺 Let me know how you reward your own efforts!\n\nNow that my compatriots have called it a night, and I merely extended mine to write this post, I shall press this here *publish button* and try my best to wander over to my bedroom before falling asleep. Goodnight! ❤️\n\n![Small Thumbs_footer_postld41.png](///raw/64d/z/15aee.png)\n", "comments": 5, "comments-timestamp": "2018-08-12T12:57:41Z", "created": "2018-08-11T22:12:53Z", "files": [], "files-timestamp": 0, "id": 110741, "love": 21, "love-timestamp": "2018-08-12T10:21:11Z", "meta": [], "modified": "2018-08-12T12:57:41Z", "name": "CYBATRON | Day #1 Progress", "node-timestamp": "2018-08-11T23:29:46Z", "parent": 99446, "parents": [1, 5, 9, 97793, 99446], "path": "/events/ludum-dare/42/cybatron/cybatron-day-1-progress", "published": "2018-08-11T23:29:46Z", "scope": "public", "slug": "cybatron-day-1-progress", "subsubtype": "", "subtype": "", "type": "post", "version": 310910}, "node_metadata": {"n_key": "110741", "n_urlkey": "333977", "n_parent": "99446", "n_path": "/events/ludum-dare/42/cybatron/cybatron-day-1-progress", "n_slug": "cybatron-day-1-progress", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "3398", "n_created": "1534025573", "n_modified": "1534078661", "n_version": "310910", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/cybatron/cybatron-day-1-progress", "text": "*With the jam starting three hours earlier than usual, we didn't get going until about 10 to 11 hours after the theme was revealed. I went to bed about half an hour before the theme was revealed myself. 72-hour game jams can be easy-going, right?* 😄\n\n![logo.png](///raw/64d/z/15adc.png)\n\nBrainstorming went as usual; we tried to **pinpoint different interpretations** of the theme, then tried to think of **existing games** that have **running-out-of-space mechanics**, jotting down ideas as they bubbled to the surface. We went from idea to idea and kind of naturally slipped into the concept we chose to go with: a **cyberpunk-themed puzzle game** called **CYBATRON** where you **destroy tiles** and **move other more useful tiles into their place**. It's still pretty rough, but that's usual for day #1.\n\nA big **difference from our previous games** (visually) so far is that I am working in **high definition** with anti-aliasing on my brushes, rather than penciling in the pixel art and scaling it up x2 or x3. For me it's a new style that I am **not accustomed to** for game art, andit feels a lot like **digital painting** instead (even if I am primarily using my mouse and not my Wacom tablet).\n\n![fun2.gif](///raw/64d/z/15a77.gif)\n\nMy end-of-day reward was a **Jopen/De Molen** collaboration imperial stout named **Sin & Remorse**, barrel-aged on Jack Daniel's barrels. I've had it before, I knew what to expect, and it did not disappoint. This is *my* method of motivating myself during a jam. 🍻🍺 Let me know how you reward your own efforts!\n\nNow that my compatriots have called it a night, and I merely extended mine to write this post, I shall press this here *publish button* and try my best to wander over to my bedroom before falling asleep. Goodnight! ❤️\n\n![Small Thumbs_footer_postld41.png](///raw/64d/z/15aee.png)\n", "title": "CYBATRON | Day #1 Progress", "wayback_source": []}