First 24 hours

Today began early for us, we almost immediately after the disclosure of the topic staged a brainstorm. Long thinking and talking about everything over the world, we came to the conclusion that we will make a game about sheep. The roles in our team were distributed automatically and almost all were predictable, we can only note the complete switching of one of the programmers to drawing (everything) and changing the role of our Boss from coder to support. We've come a long way, we've drawn a lot of models, thought out a lot of lines of code and written cool background tunes. In the beginning, we didn't have any pieces that could help us. At the end of the day we have written a lot of both system and game classes, drawn and applied textures. A software layout for working with multiple scenes. For some classes prescribed conflict. A lot of work has been done, but two more days are ahead. The order of the day in our Studio, all free, all do it to the best of its capabilities. {@iokin}

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