Finished my casual “ball-in-maze” game, Lavender. Phew.
Submitted in the nick of time – WebGL is so error prone!
Focused on music, shiny looks, and simple mechanics that could be classified as “Zen” if the time crunch wasn’t so stressful. This should probably be a mobile thing.

Main title screen
Getting the music just the way I wanted it took a *lot* of time (he-yo, pretentious music school alum here). It’s simple but can be very effective.
WebGL presented its own issues, which I’m too tired to discuss but will probably write something about on my blog.
Give it a play if it looks up your alley. Thanks for reading, and if you submitted a game as well – great job and congrats!

