{"author_link":"\/users\/antonsem","author_name":"antonsem","author_uid":"antonsem","comments":[],"epoch":1534027919,"event":"LD42","format":"md","ldjam_node_id":110793,"likes":2,"metadata":{"p_key":"118000","p_author":"antonsem","p_authorkey":"1033071","p_urlkey":"334014","p_title":"First day progress","p_cat":"LDJam ","p_event":"LD42","p_time":"1534027919","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1033071","us_name":"antonsem","us_username":"antonsem","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":33071,"body":"I think I made a decent progress. As I mentioned in a previous post, the \"minimum viable product\"'s base is there. Mechanics, kind of a level editor, couple of levels, level changing system, menu system, UI and some sound effects are done. Sadly I remembered too late that for the compo, I have to do them as well (I downloaded them from freesfx.co.uk) so may be I'll switch to jam instead. After some sleep I will proceed with levels (including tutorials), may be couple of upgrades and finally the art. Not sure if I will have time left for art but even now, I'm not hating how the game looks and feels. The sound effects really sets the mood nicely.\n\n![ss_1.png](\/\/\/raw\/f21\/8\/z\/15ac1.png)","comments":0,"created":"2018-08-11T22:45:04Z","files":[],"files-timestamp":0,"id":110793,"love":2,"love-timestamp":"2018-08-11T22:58:04Z","meta":[],"modified":"2018-08-11T22:58:04Z","name":"First day progress","node-timestamp":"2018-08-11T22:51:59Z","parent":101141,"parents":[1,5,9,97793,101141],"path":"\/events\/ludum-dare\/42\/system-corruption\/first-day-progress","published":"2018-08-11T22:51:59Z","scope":"public","slug":"first-day-progress","subsubtype":"","subtype":"","type":"post","version":310771},"node_metadata":{"n_key":"110793","n_urlkey":"334014","n_parent":"101141","n_path":"\/events\/ludum-dare\/42\/system-corruption\/first-day-progress","n_slug":"first-day-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33071","n_created":"1534027504","n_modified":"1534028284","n_version":"310771","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/system-corruption\/first-day-progress","text":"I think I made a decent progress. As I mentioned in a previous post, the \"minimum viable product\"'s base is there. Mechanics, kind of a level editor, couple of levels, level changing system, menu system, UI and some sound effects are done. Sadly I remembered too late that for the compo, I have to do them as well (I downloaded them from freesfx.co.uk) so may be I'll switch to jam instead. After some sleep I will proceed with levels (including tutorials), may be couple of upgrades and finally the art. Not sure if I will have time left for art but even now, I'm not hating how the game looks and feels. The sound effects really sets the mood nicely.\n\n![ss_1.png](\/\/\/raw\/f21\/8\/z\/15ac1.png)","title":"First day progress","wayback_source":[]}