{"author_link":"\/users\/paulstraw","author_name":"paulstraw","author_uid":"paulstraw","comments":[],"epoch":1534036649,"event":"LD42","format":"md","ldjam_node_id":110948,"likes":7,"metadata":{"p_key":"118090","p_author":"paulstraw","p_authorkey":"1012893","p_urlkey":"334104","p_title":"\"Halfway\" update!","p_cat":"LDJam ","p_event":"LD42","p_time":"1534036649","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1012893","us_name":"paulstraw","us_username":"paulstraw","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":12893,"body":"This is going out a little bit later than I'd like, but I'm still making decent progress! I've implemented the core mechanics, and I'm pretty happy with the workflow I've got going on for `idea -> art -> implementation`. Now I'm going to spend more time building out the level, endlessly tweaking, and adding _juice_! Here's a little gameplay clip, excuse the placeholder Corgi Engine character art. \ud83d\ude43\n\n![Working checkpoints!](\/\/\/raw\/d52\/3\/z\/15b45.gif)","comments":0,"created":"2018-08-12T01:11:31Z","files":[],"files-timestamp":0,"id":110948,"love":7,"love-timestamp":"2018-08-12T09:03:15Z","meta":[],"modified":"2018-08-12T09:03:15Z","name":"\"Halfway\" update!","node-timestamp":"2018-08-12T01:19:59Z","parent":105910,"parents":[1,5,9,97793,105910],"path":"\/events\/ludum-dare\/42\/the-decline\/halfway-update","published":"2018-08-12T01:17:29Z","scope":"public","slug":"halfway-update","subsubtype":"","subtype":"","type":"post","version":311218},"node_metadata":{"n_key":"110948","n_urlkey":"334104","n_parent":"105910","n_path":"\/events\/ludum-dare\/42\/the-decline\/halfway-update","n_slug":"halfway-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12893","n_created":"1534036291","n_modified":"1534064595","n_version":"311218","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/the-decline\/halfway-update","text":"This is going out a little bit later than I'd like, but I'm still making decent progress! I've implemented the core mechanics, and I'm pretty happy with the workflow I've got going on for `idea -> art -> implementation`. Now I'm going to spend more time building out the level, endlessly tweaking, and adding _juice_! Here's a little gameplay clip, excuse the placeholder Corgi Engine character art. \ud83d\ude43\n\n![Working checkpoints!](\/\/\/raw\/d52\/3\/z\/15b45.gif)","title":"\"Halfway\" update!","wayback_source":[]}