{"author_link": "/users/ceejap", "author_name": "CeeJap", "author_uid": "ceejap", "comments": [], "epoch": 1534037367, "event": "LD42", "format": "md", "ldjam_node_id": 110962, "likes": 0, "metadata": {"p_key": "118099", "p_author": "CeeJap", "p_authorkey": "1072185", "p_urlkey": "334113", "p_title": "Bullet/Missile Graphics Glitch Fixed!", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534037367", "p_likes": "0", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1072185", "us_name": "CeeJap", "us_username": "ceejap", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 4, "author": 72185, "body": "After missing out on 8 hours for family, and spending another 3 fixing bugs, my game can now be seen instead of syntax errors. The factory building is beginning, and polluted blocks need a lot more work and randomness than just a line of red squares, but over all I think prgress is being made!\n\n![ppp_002.png](///raw/9f9/11/z/15b52.png)", "comments": 0, "created": "2018-08-12T01:25:42Z", "files": [], "files-timestamp": 0, "id": 110962, "love": 0, "meta": [], "modified": "2018-08-12T01:30:06Z", "name": "Bullet/Missile Graphics Glitch Fixed!", "node-timestamp": "2018-08-12T01:30:06Z", "parent": 104205, "parents": [1, 5, 9, 97793, 104205], "path": "/events/ludum-dare/42/power-ports-pollution/bulletmissile-graphics-glitch-fixed", "published": "2018-08-12T01:29:27Z", "scope": "public", "slug": "bulletmissile-graphics-glitch-fixed", "subsubtype": "", "subtype": "", "type": "post", "version": 311246}, "node_metadata": {"n_key": "110962", "n_urlkey": "334113", "n_parent": "104205", "n_path": "/events/ludum-dare/42/power-ports-pollution/bulletmissile-graphics-glitch-fixed", "n_slug": "bulletmissile-graphics-glitch-fi", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "72185", "n_created": "1534037142", "n_modified": "1534037406", "n_version": "311246", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/power-ports-pollution/bulletmissile-graphics-glitch-fixed", "text": "After missing out on 8 hours for family, and spending another 3 fixing bugs, my game can now be seen instead of syntax errors. The factory building is beginning, and polluted blocks need a lot more work and randomness than just a line of red squares, but over all I think prgress is being made!\n\n![ppp_002.png](///raw/9f9/11/z/15b52.png)", "title": "Bullet/Missile Graphics Glitch Fixed!", "wayback_source": []}