Day 1 progress
Today I managed to overcome the initial analysis paralysis I got into while trying to decide on a game idea and I now have the core mechanic implemented together with a few levels :fireworks:. Hopefully I can dedicate tomorrow to polish (including my arch-enemy, animation :crossed_swords:) and flesh out a bit more the game.
Here's a small peek, with horrible placeholder graphics:

I got the inspiration for the game from one of Takeshi's Castle's challenges:

I missed the "I'm in" post this time, so to summarize:
- If nothing comes up, I want to participate in the Compo.
- HaxeFlixel on FlashDevelop.
- For planning, this time I've replaced Trello for HacknPlan to test the latter. It turns that I'd created an account back in LD38 that I ended up neglecting.
- Still unsure about the art or sound tools. That'll come tomorrow, probably.
Good luck to everyone!