{"author_link":"\/users\/ectucker1","author_name":"ectucker1","author_uid":"ectucker1","comments":[],"epoch":1534048683,"event":"LD42","format":"md","ldjam_node_id":111099,"likes":2,"metadata":{"p_key":"118170","p_author":"ectucker1","p_authorkey":"1008294","p_urlkey":"334185","p_title":"Progress Update: Gameplay is Finished","p_cat":"LDJam ","p_event":"LD42","p_time":"1534048683","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1008294","us_name":"ectucker1","us_username":"ectucker1","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":9,"author":8294,"body":"![bullets.png](\/\/\/raw\/660\/2\/z\/15c05.png)\n\nIf you missed the last post, our game is a shooter\/bullet hell where hitting a wall causes part of the ceiling to collapse, slowly running the player out of space to avoid enemy attacks.\n\nAll the enemy bullet patterns are programmed in. The player has been given a roll ability. Blocking off a section now collapses that whole section.\n\nThe art team already has sketches and a few sprites ready. Tomorrow, I'll try to add those in, add the music in, and polish the UI into something presentable. I may even have time for a bit of screen shake and\/or lighting.\n\nMonday should leave plenty of time for playtesting and iterating.","comments":0,"created":"2018-08-12T04:28:45Z","files":[],"files-timestamp":0,"id":111099,"love":2,"love-timestamp":"2018-08-12T04:54:03Z","meta":[],"modified":"2018-08-12T04:54:03Z","name":"Progress Update: Gameplay is Finished","node-timestamp":"2018-08-12T04:38:03Z","parent":101468,"parents":[1,5,9,97793,101468],"path":"\/events\/ludum-dare\/42\/castle-custodian\/progress-update-gameplay-is-finished","published":"2018-08-12T04:38:03Z","scope":"public","slug":"progress-update-gameplay-is-finished","subsubtype":"","subtype":"","type":"post","version":311710},"node_metadata":{"n_key":"111099","n_urlkey":"334185","n_parent":"101468","n_path":"\/events\/ludum-dare\/42\/castle-custodian\/progress-update-gameplay-is-finished","n_slug":"progress-update-gameplay-is-fini","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8294","n_created":"1534048125","n_modified":"1534049643","n_version":"311710","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/castle-custodian\/progress-update-gameplay-is-finished","text":"![bullets.png](\/\/\/raw\/660\/2\/z\/15c05.png)\n\nIf you missed the last post, our game is a shooter\/bullet hell where hitting a wall causes part of the ceiling to collapse, slowly running the player out of space to avoid enemy attacks.\n\nAll the enemy bullet patterns are programmed in. The player has been given a roll ability. Blocking off a section now collapses that whole section.\n\nThe art team already has sketches and a few sprites ready. Tomorrow, I'll try to add those in, add the music in, and polish the UI into something presentable. I may even have time for a bit of screen shake and\/or lighting.\n\nMonday should leave plenty of time for playtesting and iterating.","title":"Progress Update: Gameplay is Finished","wayback_source":[]}