{"author_link": "/users/jared-york", "author_name": "Jared York", "author_uid": "jared-york", "comments": [], "epoch": 1534053610, "event": "LD42", "format": "md", "ldjam_node_id": 111151, "likes": 4, "metadata": {"p_key": "118205", "p_author": "Jared York", "p_authorkey": "1104684", "p_urlkey": "334220", "p_title": "It's Coming Together (for the most part)", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534053610", "p_likes": "4", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1104684", "us_name": "Jared York", "us_username": "jared-york", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 4, "author": 104684, "body": "![download (1).png](///raw/ce8/91/z/15c5b.png)\n\nToday we worked on adding color switches to toggle different colored platforms.  I also added a corruption wall that moves towards the player creating a situation of \"running out of space\".  We are also working on adding a battery meter that has to maintain a charge in order for your robot to survive.  Ben and I encountered many issues trying to add bullets to turrets. \n With Phaser 3, there seems to be some quirks with applying velocity to the bullets without making them a static group. \n Everything is still a work in progress, but it's looking much better than yesterday!  Here are our most recent screenshots.\n\n![download (2).png](///raw/ce8/91/z/15c5c.png)\n\n![download (3).png](///raw/ce8/91/z/15c5d.png)\n\n![download.png](///raw/ce8/91/z/15c5e.png)", "comments": 0, "created": "2018-08-12T05:55:26Z", "files": [], "files-timestamp": 0, "id": 111151, "love": 4, "love-timestamp": "2018-08-12T07:33:30Z", "meta": [], "modified": "2018-08-12T07:33:30Z", "name": "It's Coming Together (for the most part)", "node-timestamp": "2018-08-12T06:00:10Z", "parent": 104686, "parents": [1, 5, 9, 97793, 104686], "path": "/events/ludum-dare/42/rgbot/its-coming-together-for-the-most-part", "published": "2018-08-12T06:00:10Z", "scope": "public", "slug": "its-coming-together-for-the-most-part", "subsubtype": "", "subtype": "", "type": "post", "version": 311917}, "node_metadata": {"n_key": "111151", "n_urlkey": "334220", "n_parent": "104686", "n_path": "/events/ludum-dare/42/rgbot/its-coming-together-for-the-most-part", "n_slug": "its-coming-together-for-the-most", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "104684", "n_created": "1534053326", "n_modified": "1534059210", "n_version": "311917", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/rgbot/its-coming-together-for-the-most-part", "text": "![download (1).png](///raw/ce8/91/z/15c5b.png)\n\nToday we worked on adding color switches to toggle different colored platforms.  I also added a corruption wall that moves towards the player creating a situation of \"running out of space\".  We are also working on adding a battery meter that has to maintain a charge in order for your robot to survive.  Ben and I encountered many issues trying to add bullets to turrets. \n With Phaser 3, there seems to be some quirks with applying velocity to the bullets without making them a static group. \n Everything is still a work in progress, but it's looking much better than yesterday!  Here are our most recent screenshots.\n\n![download (2).png](///raw/ce8/91/z/15c5c.png)\n\n![download (3).png](///raw/ce8/91/z/15c5d.png)\n\n![download.png](///raw/ce8/91/z/15c5e.png)", "title": "It's Coming Together (for the most part)", "wayback_source": []}