{"author_link":"\/users\/chris-coe","author_name":"Chris Coe","author_uid":"chris-coe","comments":[],"epoch":1534054522,"event":"LD42","format":"md","ldjam_node_id":111162,"likes":9,"metadata":{"p_key":"118213","p_author":"Chris Coe","p_authorkey":"1037263","p_urlkey":"334228","p_title":"Stash, 32 hours in","p_cat":"LDJam ","p_event":"LD42","p_time":"1534054522","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1037263","us_name":"Chris Coe","us_username":"chris-coe","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":37263,"body":"My game, Stash, is coming along very well. I completed the game logic in 24 hours. Since then I've been working on little tweaks, adjustments, and improvements. I tried making my own music, but without having much practice at this point, I decided not to worry about it. I found a pretty great music randomizer though, and I'll be using that.\n\nTomorrow is probably going to be a big Graphics Day. But for now, here's what the game looks like.\n\nAs you see below, you're filling up the spaces with objects of varying sizes and values. Your goal is to get the highest total value you can manage before your minute is up. Aim for a score of 5,000 in a casual playthrough, or 6,000 for the hardcore.\n\n![stash playable.gif](\/\/\/raw\/f81\/9\/z\/15c6b.gif)","comments":0,"created":"2018-08-12T06:11:16Z","files":[],"files-timestamp":0,"id":111162,"love":9,"love-timestamp":"2018-08-12T07:58:13Z","meta":[],"modified":"2018-08-12T07:58:13Z","name":"Stash, 32 hours in","node-timestamp":"2018-08-12T06:15:22Z","parent":102091,"parents":[1,5,9,97793,102091],"path":"\/events\/ludum-dare\/42\/stash\/stash-32-hours-in","published":"2018-08-12T06:15:22Z","scope":"public","slug":"stash-32-hours-in","subsubtype":"","subtype":"","type":"post","version":311961},"node_metadata":{"n_key":"111162","n_urlkey":"334228","n_parent":"102091","n_path":"\/events\/ludum-dare\/42\/stash\/stash-32-hours-in","n_slug":"stash-32-hours-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37263","n_created":"1534054276","n_modified":"1534060693","n_version":"311961","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/stash\/stash-32-hours-in","text":"My game, Stash, is coming along very well. I completed the game logic in 24 hours. Since then I've been working on little tweaks, adjustments, and improvements. I tried making my own music, but without having much practice at this point, I decided not to worry about it. I found a pretty great music randomizer though, and I'll be using that.\n\nTomorrow is probably going to be a big Graphics Day. But for now, here's what the game looks like.\n\nAs you see below, you're filling up the spaces with objects of varying sizes and values. Your goal is to get the highest total value you can manage before your minute is up. Aim for a score of 5,000 in a casual playthrough, or 6,000 for the hardcore.\n\n![stash playable.gif](\/\/\/raw\/f81\/9\/z\/15c6b.gif)","title":"Stash, 32 hours in","wayback_source":[]}