{"author_link": "/users/kataware", "author_name": "Kataware", "author_uid": "kataware", "comments": [], "epoch": 1534057150, "event": "LD42", "format": "md", "ldjam_node_id": 111170, "likes": 8, "metadata": {"p_key": "118215", "p_author": "Kataware", "p_authorkey": "1012121", "p_urlkey": "334230", "p_title": "Update VIII: Guns, AI, Food, and The Void", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534057150", "p_likes": "8", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1012121", "us_name": "Kataware", "us_username": "kataware", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 5, "author": 12121, "body": "I've done extensive work on the AI and I've found a place I really like. It can roam, idle, think for itself.\n\nIf its hostile and it seess the player, it'll try to attack\n\n![7.GunsNMore.gif](///raw/95f/2/z/15c74.gif)\n\nBut get overrun. . .\n![7.Overrun.gif](///raw/95f/2/z/15c7e.gif)\n\nSo far only these 5 weapons, but adding more is incredibly easy!\n![7.Weapons.png](///raw/95f/2/z/15c7f.png)\n\nAlso a few foods, will add more\n![8.Food.png](///raw/95f/2/z/15c83.png)\n\nBut most of all, can you escape the void?\n![7.TheVoid.gif](///raw/95f/2/z/15c92.gif)", "comments": 1, "comments-timestamp": "2018-08-12T07:04:05Z", "created": "2018-08-12T06:18:24Z", "files": [], "files-timestamp": 0, "id": 111170, "love": 8, "love-timestamp": "2018-08-12T13:44:01Z", "meta": [], "modified": "2018-08-12T13:44:01Z", "name": "Update VIII: Guns, AI, Food, and The Void", "node-timestamp": "2018-08-12T06:59:10Z", "parent": 97810, "parents": [1, 5, 9, 97793, 97810], "path": "/events/ludum-dare/42/memory/update-viii-guns-ai-food-and-the-void", "published": "2018-08-12T06:59:10Z", "scope": "public", "slug": "update-viii-guns-ai-food-and-the-void", "subsubtype": "", "subtype": "", "type": "post", "version": 312036}, "node_metadata": {"n_key": "111170", "n_urlkey": "334230", "n_parent": "97810", "n_path": "/events/ludum-dare/42/memory/update-viii-guns-ai-food-and-the-void", "n_slug": "update-viii-guns-ai-food-and-the", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "12121", "n_created": "1534054704", "n_modified": "1534081441", "n_version": "312036", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/memory/update-viii-guns-ai-food-and-the-void", "text": "I've done extensive work on the AI and I've found a place I really like. It can roam, idle, think for itself.\n\nIf its hostile and it seess the player, it'll try to attack\n\n![7.GunsNMore.gif](///raw/95f/2/z/15c74.gif)\n\nBut get overrun. . .\n![7.Overrun.gif](///raw/95f/2/z/15c7e.gif)\n\nSo far only these 5 weapons, but adding more is incredibly easy!\n![7.Weapons.png](///raw/95f/2/z/15c7f.png)\n\nAlso a few foods, will add more\n![8.Food.png](///raw/95f/2/z/15c83.png)\n\nBut most of all, can you escape the void?\n![7.TheVoid.gif](///raw/95f/2/z/15c92.gif)", "title": "Update VIII: Guns, AI, Food, and The Void", "wayback_source": []}