{"author_link": "/users/brainslugs83", "author_name": "BrainSlugs83", "author_uid": "brainslugs83", "comments": [], "epoch": 1534073743, "event": "LD42", "format": "md", "ldjam_node_id": 111411, "likes": 7, "metadata": {"p_key": "118339", "p_author": "BrainSlugs83", "p_authorkey": "1110600", "p_urlkey": "334356", "p_title": "Procedurally Generating (Solvable) Dungeon Mazes", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534073743", "p_likes": "7", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1110600", "us_name": "BrainSlugs83", "us_username": "brainslugs83", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 1, "author": 110600, "body": "So, it might look a little cramped, but this is the *high level* dungeon map, which just contains features (i.e. monsters, boss, chests, etc.) and not the actual rooms that you will travel through.\n\nThe accomplishment that I'm proud of here is that it's generating **solvable** dungeons, with as many locked doors as we want.  Right now I've got it set to 3, and it's possible to miss parts of the dungeon if you do the doors in the wrong order, but you'll always be able to get to the boss monster.  If you miss out, you only miss out on extras.\n\nAlright, it's 4:30 AM here, so I'm going to get ready to go to bed in a moment, and maybe I'll tackle the rest of the game tomorrow; wish me luck!\n\n![solvable-mazes.png](///raw/800/b1/z/15dc3.png)", "comments": 0, "created": "2018-08-12T11:31:23Z", "files": [], "files-timestamp": 0, "id": 111411, "love": 7, "love-timestamp": "2018-08-12T12:26:09Z", "meta": [], "modified": "2018-08-12T12:26:09Z", "name": "Procedurally Generating (Solvable) Dungeon Mazes", "node-timestamp": "2018-08-12T11:37:42Z", "parent": 110604, "parents": [1, 5, 9, 97793, 110604], "path": "/events/ludum-dare/42/$110604/procedurally-generating-solvable-dungeon-mazes", "published": "2018-08-12T11:35:43Z", "scope": "public", "slug": "procedurally-generating-solvable-dungeon-mazes", "subsubtype": "", "subtype": "", "type": "post", "version": 312840}, "node_metadata": {"n_key": "111411", "n_urlkey": "334356", "n_parent": "110604", "n_path": "/events/ludum-dare/42/$110604/procedurally-generating-solvable-dungeon-mazes", "n_slug": "procedurally-generating-solvable", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "110600", "n_created": "1534073483", "n_modified": "1534076769", "n_version": "312840", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/$110604/procedurally-generating-solvable-dungeon-mazes", "text": "So, it might look a little cramped, but this is the *high level* dungeon map, which just contains features (i.e. monsters, boss, chests, etc.) and not the actual rooms that you will travel through.\n\nThe accomplishment that I'm proud of here is that it's generating **solvable** dungeons, with as many locked doors as we want.  Right now I've got it set to 3, and it's possible to miss parts of the dungeon if you do the doors in the wrong order, but you'll always be able to get to the boss monster.  If you miss out, you only miss out on extras.\n\nAlright, it's 4:30 AM here, so I'm going to get ready to go to bed in a moment, and maybe I'll tackle the rest of the game tomorrow; wish me luck!\n\n![solvable-mazes.png](///raw/800/b1/z/15dc3.png)", "title": "Procedurally Generating (Solvable) Dungeon Mazes", "wayback_source": []}