{"author_link": "/users/f1krazy", "author_name": "F1Krazy", "author_uid": "f1krazy", "comments": [], "epoch": 1534080809, "event": "LD42", "format": "md", "ldjam_node_id": 111530, "likes": 5, "metadata": {"p_key": "118395", "p_author": "F1Krazy", "p_authorkey": "1071341", "p_urlkey": "334413", "p_title": "AsterVoid is feature-complete!", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534080809", "p_likes": "5", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1071341", "us_name": "F1Krazy", "us_username": "f1krazy", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 11, "author": 71341, "body": "![ld42_2.gif](///raw/da6/11/z/15e65.gif)\n\nI'm still not very good at it.\n\nCollision detection now works properly, but it still uses square hitboxes because I honestly just can't be bothered with per-pixel collision detection. Hitboxes are Good Enough™. The bonus enemy has been shrunk down to 8x8, and I've added a new red asteroid to complement the green one:\n\n![ld42_3.gif](///raw/da6/11/z/15e6d.gif)\n\nI now have plenty of time left for polishing, testing, and bug-fixing, before releasing it later tonight.", "comments": 0, "created": "2018-08-12T13:10:18Z", "files": [], "files-timestamp": 0, "id": 111530, "love": 5, "love-timestamp": "2018-08-12T14:44:39Z", "meta": [], "modified": "2018-08-12T14:44:39Z", "name": "AsterVoid is feature-complete!", "node-timestamp": "2018-08-12T13:33:29Z", "parent": 98869, "parents": [1, 5, 9, 97793, 98869], "path": "/events/ludum-dare/42/astervoid/astervoid-is-feature-complete", "published": "2018-08-12T13:33:29Z", "scope": "public", "slug": "astervoid-is-feature-complete", "subsubtype": "", "subtype": "", "type": "post", "version": 313267}, "node_metadata": {"n_key": "111530", "n_urlkey": "334413", "n_parent": "98869", "n_path": "/events/ludum-dare/42/astervoid/astervoid-is-feature-complete", "n_slug": "astervoid-is-feature-complete", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "71341", "n_created": "1534079418", "n_modified": "1534085079", "n_version": "313267", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/astervoid/astervoid-is-feature-complete", "text": "![ld42_2.gif](///raw/da6/11/z/15e65.gif)\n\nI'm still not very good at it.\n\nCollision detection now works properly, but it still uses square hitboxes because I honestly just can't be bothered with per-pixel collision detection. Hitboxes are Good Enough™. The bonus enemy has been shrunk down to 8x8, and I've added a new red asteroid to complement the green one:\n\n![ld42_3.gif](///raw/da6/11/z/15e6d.gif)\n\nI now have plenty of time left for polishing, testing, and bug-fixing, before releasing it later tonight.", "title": "AsterVoid is feature-complete!", "wayback_source": []}