{"author_link":"\/users\/gamedevkng","author_name":"gamedevkng","author_uid":"gamedevkng","comments":[],"epoch":1534088681,"event":"LD42","format":"md","ldjam_node_id":111701,"likes":8,"metadata":{"p_key":"118474","p_author":"gamedevkng","p_authorkey":"1101730","p_urlkey":"334492","p_title":"Incoming : Battle system","p_cat":"LDJam ","p_event":"LD42","p_time":"1534088681","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1101730","us_name":"gamedevkng","us_username":"gamedevkng","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":5,"author":101730,"body":"It's going faster than I initially thought, the combat system is already quite advanced !\n\n![promoLD42i.gif](\/\/\/raw\/26d\/81\/z\/15fca.gif)\n\nI'm using a **rock paper scissors mechanic** for the units that are element-based\n\nFire > Ice\n \nIce > Earth\n\nEarth > Fire\n\nGonna need new units class though, forgot the earth knight ;)\n\n![UnitBaseFilledColorBaseEarth.png](\/\/\/raw\/26d\/81\/z\/15fd7.png)\n\n\nWatch the gamedev **live on [Twitch](twitch.tv\/gamedevklingon)**\n\nUpdates via [Twitter](twitter.com\/GameDevKlingon)\n","comments":0,"created":"2018-08-12T15:29:15Z","files":[],"files-timestamp":0,"id":111701,"love":8,"love-timestamp":"2018-08-12T19:17:24Z","meta":[],"modified":"2018-08-12T19:17:24Z","name":"Incoming : Battle system","node-timestamp":"2018-08-12T15:54:21Z","parent":102207,"parents":[1,5,9,97793,102207],"path":"\/events\/ludum-dare\/42\/runninn-out-of-space\/incoming-battle-system","published":"2018-08-12T15:44:41Z","scope":"public","slug":"incoming-battle-system","subsubtype":"","subtype":"","type":"post","version":313983},"node_metadata":{"n_key":"111701","n_urlkey":"334492","n_parent":"102207","n_path":"\/events\/ludum-dare\/42\/runninn-out-of-space\/incoming-battle-system","n_slug":"incoming-battle-system","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101730","n_created":"1534087755","n_modified":"1534101444","n_version":"313983","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/runninn-out-of-space\/incoming-battle-system","text":"It's going faster than I initially thought, the combat system is already quite advanced !\n\n![promoLD42i.gif](\/\/\/raw\/26d\/81\/z\/15fca.gif)\n\nI'm using a **rock paper scissors mechanic** for the units that are element-based\n\nFire > Ice\n \nIce > Earth\n\nEarth > Fire\n\nGonna need new units class though, forgot the earth knight ;)\n\n![UnitBaseFilledColorBaseEarth.png](\/\/\/raw\/26d\/81\/z\/15fd7.png)\n\n\nWatch the gamedev **live on [Twitch](twitch.tv\/gamedevklingon)**\n\nUpdates via [Twitter](twitter.com\/GameDevKlingon)\n","title":"Incoming : Battle system","wayback_source":[]}