{"author_link":"\/users\/player-2","author_name":"Player 2","author_uid":"player-2","comments":[],"epoch":1534092068,"event":"LD42","format":"md","ldjam_node_id":111772,"likes":8,"metadata":{"p_key":"118514","p_author":"Player 2","p_authorkey":"1098830","p_urlkey":"334532","p_title":"Some Good Progress So Far Today - Exploding Zombies!","p_cat":"LDJam ","p_event":"LD42","p_time":"1534092068","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1098830","us_name":"Player 2","us_username":"player-2","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":98830,"body":"Some collision issues solved so far as well as the addition of blood on top of the zombies. A couple of graphical changes and the zombies now explode upon death, making the eventual piles more maneuverable. Me and @renegadePunisher have been working for a fair few hours today, and are expecting to be working for a fair few more - just to get a game loop introduced. Everything else comes after that. \n\nNow here's a gif:\n![Exploding Zombies.gif](\/\/\/raw\/e02\/81\/z\/1607e.gif)","comments":0,"created":"2018-08-12T16:37:13Z","files":[],"files-timestamp":0,"id":111772,"love":8,"love-timestamp":"2018-08-12T18:06:35Z","meta":[],"modified":"2018-08-12T18:06:35Z","name":"Some Good Progress So Far Today - Exploding Zombies!","node-timestamp":"2018-08-12T16:41:08Z","parent":101554,"parents":[1,5,9,97793,101554],"path":"\/events\/ludum-dare\/42\/zombie-escape\/some-good-progress-so-far-today-exploding-zombies","published":"2018-08-12T16:41:08Z","scope":"public","slug":"some-good-progress-so-far-today-exploding-zombies","subsubtype":"","subtype":"","type":"post","version":314276},"node_metadata":{"n_key":"111772","n_urlkey":"334532","n_parent":"101554","n_path":"\/events\/ludum-dare\/42\/zombie-escape\/some-good-progress-so-far-today-exploding-zombies","n_slug":"some-good-progress-so-far-today-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"98830","n_created":"1534091833","n_modified":"1534097195","n_version":"314276","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/zombie-escape\/some-good-progress-so-far-today-exploding-zombies","text":"Some collision issues solved so far as well as the addition of blood on top of the zombies. A couple of graphical changes and the zombies now explode upon death, making the eventual piles more maneuverable. Me and @renegadePunisher have been working for a fair few hours today, and are expecting to be working for a fair few more - just to get a game loop introduced. Everything else comes after that. \n\nNow here's a gif:\n![Exploding Zombies.gif](\/\/\/raw\/e02\/81\/z\/1607e.gif)","title":"Some Good Progress So Far Today - Exploding Zombies!","wayback_source":[]}