Finally getting somewhere
... though it will be a Jam entry, not a compo, as originally thought.
I'm doing a Space Billiard game, and mechanics start to make sense now. Now I have to consider how to make this actually playable, what type of enemies, pacing, and of course a bit of sound and background images. And the user interface. Phew :drooling_face:

However, I'll ditch that idea to create another massively singleplayer game - I wouldn't know what to save from previous runs... something for the next LD, I guess :laughing: