{"author_link": "/users/anudin", "author_name": "Anudin", "author_uid": "anudin", "comments": [], "epoch": 1534101095, "event": "LD42", "format": "md", "ldjam_node_id": 111998, "likes": 6, "metadata": {"p_key": "118626", "p_author": "Anudin", "p_authorkey": "1013459", "p_urlkey": "334645", "p_title": "Almost time to sleep - status for day 2", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534101095", "p_likes": "6", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1013459", "us_name": "Anudin", "us_username": "anudin", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 4, "author": 13459, "body": "![12_21_01.gif](///raw/394/3/z/162c5.gif)\n\nGame is developing towards a mix of tag / bullet-hell and billiard like rocket deflection. From my current viewpoint most gameplay systems are good to go - tomorrow I might add a simple wave system and more importantly JUICE AND SOUND.\nAs usual progress is slower than expected, but I'm also much more relaxed this time around. I hope I can deliver something fun tomorrow.\n\nHave fun everyone and congratulations to anyone finishing in time for the compo!", "comments": 2, "comments-timestamp": "2018-08-12T20:01:17Z", "created": "2018-08-12T19:07:31Z", "files": [], "files-timestamp": 0, "id": 111998, "love": 6, "love-timestamp": "2018-08-12T21:20:27Z", "meta": [], "modified": "2018-08-12T21:20:27Z", "name": "Almost time to sleep - status for day 2", "node-timestamp": "2018-08-12T19:11:35Z", "parent": 102982, "parents": [1, 5, 9, 97793, 102982], "path": "/events/ludum-dare/42/intergalactic-billiard/almost-time-to-sleep-status-for-day-2", "published": "2018-08-12T19:11:35Z", "scope": "public", "slug": "almost-time-to-sleep-status-for-day-2", "subsubtype": "", "subtype": "", "type": "post", "version": 315502}, "node_metadata": {"n_key": "111998", "n_urlkey": "334645", "n_parent": "102982", "n_path": "/events/ludum-dare/42/intergalactic-billiard/almost-time-to-sleep-status-for-day-2", "n_slug": "almost-time-to-sleep-status-for-", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "13459", "n_created": "1534100851", "n_modified": "1534108827", "n_version": "315502", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/intergalactic-billiard/almost-time-to-sleep-status-for-day-2", "text": "![12_21_01.gif](///raw/394/3/z/162c5.gif)\n\nGame is developing towards a mix of tag / bullet-hell and billiard like rocket deflection. From my current viewpoint most gameplay systems are good to go - tomorrow I might add a simple wave system and more importantly JUICE AND SOUND.\nAs usual progress is slower than expected, but I'm also much more relaxed this time around. I hope I can deliver something fun tomorrow.\n\nHave fun everyone and congratulations to anyone finishing in time for the compo!", "title": "Almost time to sleep - status for day 2", "wayback_source": []}