{"author_link":"\/users\/tombofry","author_name":"TomboFry","author_uid":"tombofry","comments":[],"epoch":1534106175,"event":"LD42","format":"md","ldjam_node_id":112122,"likes":3,"metadata":{"p_key":"118677","p_author":"TomboFry","p_authorkey":"1000863","p_urlkey":"334697","p_title":"Giving In - But here's a memento","p_cat":"LDJam ","p_event":"LD42","p_time":"1534106175","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000863","us_name":"TomboFry","us_username":"tombofry","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":863,"body":"I am NOT a quitter, but I do like to over achieve, so I've therefore clearly pushed myself too hard. I'm proud of what I've made in such a short space of time, but it's not enough to finish a playable game before the deadline.\n\nHere's some gameplay:\n\nhttps:\/\/youtu.be\/9vWrp0O1v8E\n\nAnd some of the features I managed to implement in this time:\n\n* **Smooth camera** with **Point of Interests** (gently moves camera towards something important as you approach it) and of course, **screen shake**.\n* **Remappable controller and keyboard** support\n* **Split-screen potential** (everything was carefully set up in a way to support it later on)\n* **Inventory** management - Pick up items and weapons, swap them around, and drop them.\n* **Animated NPCs** and **Dialogue system**, with choice options (eg. the level selector guy you saw)\n* **Reusable menus** - Works as title menu, options, pause menu, and dialogue options. Add transitions if you want.\n* Fully **persistent** levels\n* Nearly everything is inherited, so everything is super fast to implement (I just spent too long actually implementing *that*... :stuck_out_tongue:)\n* **Interactivity** - If you want to make literally any object interactive, just make sure it inherits the \"interactable\" object - This applies to NPCs, item pickups, and doors so far.\n* **Slow-motion** - You didn't see it in this video but you can slow the whole game down without lowering the frame rate, for buttery smooth action sequences :wink:\n\nBasically what happened is I abused GameMaker Studio to make future game development easier for myself - Which *isn't a game!!!* :angry:\n\nGitHub source code: https:\/\/github.com\/TomboFry\/TheMissingLink","comments":1,"comments-timestamp":"2018-08-12T20:47:46Z","created":"2018-08-12T20:11:43Z","files":[],"files-timestamp":0,"id":112122,"love":3,"love-timestamp":"2018-08-12T20:47:39Z","meta":[],"modified":"2018-08-12T20:47:46Z","name":"Giving In - But here's a memento","node-timestamp":"2018-08-12T20:36:15Z","parent":101866,"parents":[1,5,9,97793,101866],"path":"\/events\/ludum-dare\/42\/$101866\/giving-in-but-heres-a-memento","published":"2018-08-12T20:36:15Z","scope":"public","slug":"giving-in-but-heres-a-memento","subsubtype":"","subtype":"","type":"post","version":316523},"node_metadata":{"n_key":"112122","n_urlkey":"334697","n_parent":"101866","n_path":"\/events\/ludum-dare\/42\/$101866\/giving-in-but-heres-a-memento","n_slug":"giving-in-but-heres-a-memento","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"863","n_created":"1534104703","n_modified":"1534106866","n_version":"316523","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$101866\/giving-in-but-heres-a-memento","text":"I am NOT a quitter, but I do like to over achieve, so I've therefore clearly pushed myself too hard. I'm proud of what I've made in such a short space of time, but it's not enough to finish a playable game before the deadline.\n\nHere's some gameplay:\n\nhttps:\/\/youtu.be\/9vWrp0O1v8E\n\nAnd some of the features I managed to implement in this time:\n\n* **Smooth camera** with **Point of Interests** (gently moves camera towards something important as you approach it) and of course, **screen shake**.\n* **Remappable controller and keyboard** support\n* **Split-screen potential** (everything was carefully set up in a way to support it later on)\n* **Inventory** management - Pick up items and weapons, swap them around, and drop them.\n* **Animated NPCs** and **Dialogue system**, with choice options (eg. the level selector guy you saw)\n* **Reusable menus** - Works as title menu, options, pause menu, and dialogue options. Add transitions if you want.\n* Fully **persistent** levels\n* Nearly everything is inherited, so everything is super fast to implement (I just spent too long actually implementing *that*... :stuck_out_tongue:)\n* **Interactivity** - If you want to make literally any object interactive, just make sure it inherits the \"interactable\" object - This applies to NPCs, item pickups, and doors so far.\n* **Slow-motion** - You didn't see it in this video but you can slow the whole game down without lowering the frame rate, for buttery smooth action sequences :wink:\n\nBasically what happened is I abused GameMaker Studio to make future game development easier for myself - Which *isn't a game!!!* :angry:\n\nGitHub source code: https:\/\/github.com\/TomboFry\/TheMissingLink","title":"Giving In - But here's a memento","wayback_source":[]}