CYBATRON | Day #2 Progress

<< Check out our previous Day#1 blog post here CYBATRON logo.png A new day, a new stage of development, and a new logo to boot! ๐Ÿ˜ Where we had a few vague but working mechanics yesterday, we actually have a game today. @daanvanyperen split his coding duties and built over a dozen levels, while @meatmachine ended up with five soundtracks and a bunch of sfx. ๐Ÿ”Š

Cybartron?

I carried on graphicking away making new assets and improving old ones. I've been doing more UI work for this entry than before, which is a challenge and a lot of fun.

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Cybatron, Cybastream

The esteemed @troop has been playtesting the game, going in blank with no idea how it works, and he streamed it on Twitch so we could observe (and be entertained). You can check it out here. ๐Ÿ“บ

End-of-day Reward

Yesterday I gifted myself a Jopen/De Molen Sin&Remorse, today I am having a barrel-aged imperial vanilla stout by the name of Captain Blackbird, brewed by Bird Brewery. I feel like having these little treats as a reward keeps me diligent in development so I won't feel guilty for indulging. ๐Ÿบ

If you did the compo, good job finishing your entry! If you didn't manage to finish your compo entry, welcome to the jam! We have tasty beers here. ๐Ÿป

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