{"author_link":"\/users\/samguy","author_name":"samguy","author_uid":"samguy","comments":[],"epoch":1534114114,"event":"LD42","format":"md","ldjam_node_id":112639,"likes":1,"metadata":{"p_key":"118893","p_author":"samguy","p_authorkey":"1083179","p_urlkey":"334916","p_title":"First compo finished!","p_cat":"LDJam ","p_event":"LD42","p_time":"1534114114","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1083179","us_name":"samguy","us_username":"samguy","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":83179,"body":"I went into this compo expecting to be hard-pressed for time and tried to limit scope as much as I could to make that happen. Unfortunately I also decided that this was a good opportunity to learn about Tilemaps in Unity. I spent a bad amount of time trying to figure out how to do something that, as far as I can tell, can't actually be done (Programatically change the sprite displayed by a Tile object). That killed my spirits for a bit on Saturday so I didn't spend as much time working on my game as I thought it would. Stepping away and coming back helped, though, and I eventually figured out a different way to accomplish essentially what I wanted. Unfortunately I figured it out around 1pm today...so I didn't have time to apply it as deeply as I had intended.\nAll in all, I got to try out some stuff, learned some things, and overall had a fun time! I might even keep working on this game after this. Hope everyone else had fun too!","comments":0,"created":"2018-08-12T22:43:16Z","files":[],"files-timestamp":0,"id":112639,"love":1,"love-timestamp":"2018-08-12T22:55:41Z","meta":[],"modified":"2018-08-12T22:55:41Z","name":"First compo finished!","node-timestamp":"2018-08-12T22:48:34Z","parent":101561,"parents":[1,5,9,97793,101561],"path":"\/events\/ludum-dare\/42\/merchantile\/first-compo-finished","published":"2018-08-12T22:48:34Z","scope":"public","slug":"first-compo-finished","subsubtype":"","subtype":"","type":"post","version":320674},"node_metadata":{"n_key":"112639","n_urlkey":"334916","n_parent":"101561","n_path":"\/events\/ludum-dare\/42\/merchantile\/first-compo-finished","n_slug":"first-compo-finished","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"83179","n_created":"1534113796","n_modified":"1534114541","n_version":"320674","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/merchantile\/first-compo-finished","text":"I went into this compo expecting to be hard-pressed for time and tried to limit scope as much as I could to make that happen. Unfortunately I also decided that this was a good opportunity to learn about Tilemaps in Unity. I spent a bad amount of time trying to figure out how to do something that, as far as I can tell, can't actually be done (Programatically change the sprite displayed by a Tile object). That killed my spirits for a bit on Saturday so I didn't spend as much time working on my game as I thought it would. Stepping away and coming back helped, though, and I eventually figured out a different way to accomplish essentially what I wanted. Unfortunately I figured it out around 1pm today...so I didn't have time to apply it as deeply as I had intended.\nAll in all, I got to try out some stuff, learned some things, and overall had a fun time! I might even keep working on this game after this. Hope everyone else had fun too!","title":"First compo finished!","wayback_source":[]}