{"author_link":"\/users\/paulstraw","author_name":"paulstraw","author_uid":"paulstraw","comments":[],"epoch":1534118761,"event":"LD42","format":"md","ldjam_node_id":112809,"likes":1,"metadata":{"p_key":"118991","p_author":"paulstraw","p_authorkey":"1012893","p_urlkey":"335014","p_title":"[COMPO] Ludum Dare 42 Postmortem - The Decline","p_cat":"LDJam ","p_event":"LD42","p_time":"1534118761","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1012893","us_name":"paulstraw","us_username":"paulstraw","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":12893,"body":"![8-banner-small.png](\/\/\/raw\/d52\/3\/z\/17050.png)\n\nThis was my second Ludum Dare, and second compo entry. Overall, I'm really happy with how things went, especially given that I hadn't touched Unity in over a year before this event.\n\n* \ud83d\udd79 [Play now in your browser on itch.io](https:\/\/paulstraw.itch.io\/the-decline)\n* \ud83d\uddf3 [Vote and leave feedback on ldjam.com](https:\/\/ldjam.com\/events\/ludum-dare\/42\/the-decline)\n\n## The Good Stuff\n* Checkpoints and a finish line! I wanted to make something challenging, but hopefully not _frustrating_. Ideally, I can give a wide range of players a chance to have fun and feel like they're improving at the game.\n* POLISH! I spent a good bit of time making sure the game felt good to play, and had as many fun, \"juicy\" bits as I could.\n\n![9-falling-bits-small.gif](\/\/\/raw\/d52\/3\/z\/17058.gif)\n\n## The Less Good Stuff\n* I wasn\u2019t able to get to any music or sound effects. This is the most glaring omission, in my opinion.\n* I didn\u2019t have time to get the level background quite how I\u2019m picturing it.\n* It would have been great to add a bit of UI, specifically a death counter, timer, and maybe count of blocks destroyed?\n* More floor\/wall styles would have been nice, and more props\/interactive objects.\n* The screen shake is a bit intense. I want to tweak it, but I'm being well-behaved for the judging. \ud83d\ude02\n\n![8-tileset.png](\/\/\/raw\/d52\/3\/z\/1704f.png)\n\n## Conclusion\nI had an absolute blast, and can\u2019t wait to participate in another Ludum Dare! I struggled with music and SFX again like the last compo I participated in, but overall I think I ended up with a much more \u201cfinished\u201d product this time around.\n\n* \ud83d\udd79 [Play now in your browser on itch.io](https:\/\/paulstraw.itch.io\/the-decline)\n* \ud83d\uddf3 [Vote and leave feedback on ldjam.com](https:\/\/ldjam.com\/events\/ludum-dare\/42\/the-decline)","comments":0,"created":"2018-08-12T23:59:40Z","files":[],"files-timestamp":0,"id":112809,"love":1,"love-timestamp":"2018-08-13T00:55:02Z","meta":[],"modified":"2018-08-13T01:34:23Z","name":"[COMPO] Ludum Dare 42 Postmortem - The Decline","node-timestamp":"2018-08-13T01:34:23Z","parent":105910,"parents":[1,5,9,97793,105910],"path":"\/events\/ludum-dare\/42\/the-decline\/compo-ludum-dare-42-postmortem-the-decline","published":"2018-08-13T00:06:01Z","scope":"public","slug":"compo-ludum-dare-42-postmortem-the-decline","subsubtype":"","subtype":"","type":"post","version":322647},"node_metadata":{"n_key":"112809","n_urlkey":"335014","n_parent":"105910","n_path":"\/events\/ludum-dare\/42\/the-decline\/compo-ludum-dare-42-postmortem-the-decline","n_slug":"compo-ludum-dare-42-postmortem-t","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12893","n_created":"1534118380","n_modified":"1534124063","n_version":"322647","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/the-decline\/compo-ludum-dare-42-postmortem-the-decline","text":"![8-banner-small.png](\/\/\/raw\/d52\/3\/z\/17050.png)\n\nThis was my second Ludum Dare, and second compo entry. Overall, I'm really happy with how things went, especially given that I hadn't touched Unity in over a year before this event.\n\n* \ud83d\udd79 [Play now in your browser on itch.io](https:\/\/paulstraw.itch.io\/the-decline)\n* \ud83d\uddf3 [Vote and leave feedback on ldjam.com](https:\/\/ldjam.com\/events\/ludum-dare\/42\/the-decline)\n\n## The Good Stuff\n* Checkpoints and a finish line! I wanted to make something challenging, but hopefully not _frustrating_. Ideally, I can give a wide range of players a chance to have fun and feel like they're improving at the game.\n* POLISH! I spent a good bit of time making sure the game felt good to play, and had as many fun, \"juicy\" bits as I could.\n\n![9-falling-bits-small.gif](\/\/\/raw\/d52\/3\/z\/17058.gif)\n\n## The Less Good Stuff\n* I wasn\u2019t able to get to any music or sound effects. This is the most glaring omission, in my opinion.\n* I didn\u2019t have time to get the level background quite how I\u2019m picturing it.\n* It would have been great to add a bit of UI, specifically a death counter, timer, and maybe count of blocks destroyed?\n* More floor\/wall styles would have been nice, and more props\/interactive objects.\n* The screen shake is a bit intense. I want to tweak it, but I'm being well-behaved for the judging. \ud83d\ude02\n\n![8-tileset.png](\/\/\/raw\/d52\/3\/z\/1704f.png)\n\n## Conclusion\nI had an absolute blast, and can\u2019t wait to participate in another Ludum Dare! I struggled with music and SFX again like the last compo I participated in, but overall I think I ended up with a much more \u201cfinished\u201d product this time around.\n\n* \ud83d\udd79 [Play now in your browser on itch.io](https:\/\/paulstraw.itch.io\/the-decline)\n* \ud83d\uddf3 [Vote and leave feedback on ldjam.com](https:\/\/ldjam.com\/events\/ludum-dare\/42\/the-decline)","title":"[COMPO] Ludum Dare 42 Postmortem - The Decline","wayback_source":[]}