SPACE.ME
Well, I'm done for the day. Lots of really cool games and concepts out there today which is exciting.
I decided to go with something with large buttons, cartoony. I was picturing a transport system, but based around space ships.

Altogether I'm pretty happy with the outcome.

My micro postmortem:
- The UI pop-ups works OK. If I could do it again, I'd build it a stacking dialog system combined with a toast system (as I seem to spend more time just hitting OK to get the darn message out of the way).
- I drafted up the concepts of red space pirates to steal stuff, I never got around to finishing that part, but I fee like that could have been a cool addition.
- The game is a bit of an active clicker but started originally as a strategy design.
- Found it is helpful to turn off the feeders (dock area) to save cash while waiting for new transport ships
- I would have like time to add a skip-tutorial button
- I also had another crate/box/object type that I didn't incorporate that I pictured as an accidental bomb-type
https://ldjam.com/events/ludum-dare/42/shipme-starbase-shipping-simulation-1