I’m in!
A bit of a late “I’m in” post, but here it is. I was intending on making a little 3D framework before LD so I could use that, but time constraints suck. So I thought I would make a game with Unity or Unreal… Until I found out by trial and error that the HTML5/WebGL builds of both of them kinda suck. So I guess I’ll be going with Phaser, so I won’t be doing anything fancy with graphics at least. As is customary, here are the tools and other things I might or might not use:
- Programming language: TypeScript (typescriptlang.org)
- Game engine: Phaser (phaser.io)
- Text editor: Atom (atom.io)
- Graphics program: Paint.NET (getpaint.net)
- Audio programs: LMMS (lmms.io), bfxr (bfxr.net) and possibly Audacity (audacity.sourceforge.net)
- Timelapse related programs: Chronolapse (chronolapse.com), ffmpeg (ffmpeg.org)
- Streaming program (if I end up streaming): OBS (obsproject.com)
Comments
Dietrich Epp
12. Dec 2015 · 00:05 UTC
Sweet! I was going to use Phaser, and I still might do if the custom WebGL code is too much of a tall order.