Bag Man awaits you

Thought I'd just post a link to my finished game.

Bag Man. https://ldjam.com/events/ludum-dare/42/bag-man

General stats: - 31 hours of work - 21 c# files and about 1300 lines of code - Unity 2017, ASEprite, Rider, were the main tools.

It's a Pitfall clone more or less. I wanted to do far more but time. Favorite part is that the levels are generated like the original Pitfall. Polynomial counter and using the bits of the room value to spawn things. Was more flexible than I though it would be.

I'm happy with how it plays. It's pretty balanced, has decent mechanics and it challenging. You'll get better if you play it a few times. The jumps and avoiding damage are key. Enjoy.

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