{"author_link":"\/users\/elusivemilestone","author_name":"ElusiveMilestone","author_uid":"elusivemilestone","comments":[],"epoch":1534133894,"event":"LD42","format":"md","ldjam_node_id":113042,"likes":3,"metadata":{"p_key":"119102","p_author":"ElusiveMilestone","p_authorkey":"1083061","p_urlkey":"335126","p_title":"I thought I had a good idea...","p_cat":"LDJam ","p_event":"LD42","p_time":"1534133894","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1083061","us_name":"ElusiveMilestone","us_username":"elusivemilestone","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":83061,"body":"My game was about a garbage collector who had to throw garbage into a machine before it piled up too much (ending in a game over). However, when playtesting the game I found out it is VERY boring. Going around collecting trash and throwing it into the machine isn't fun.\n\nSo now I'll try to create and program some kind of enemy who becomes bigger (and can kill the player!) if there's too much trash, so there's some sense of urgency. I'm not so sure this is the best solution, but I'm all out of ideas!\n\n![garbage.png](\/\/\/raw\/574\/41\/z\/172b2.png)","comments":0,"created":"2018-08-13T04:13:08Z","files":[],"files-timestamp":0,"id":113042,"love":3,"love-timestamp":"2018-08-13T06:13:29Z","meta":[],"modified":"2018-08-13T06:13:29Z","name":"I thought I had a good idea...","node-timestamp":"2018-08-13T04:18:14Z","parent":113040,"parents":[1,5,9,97793,113040],"path":"\/events\/ludum-dare\/42\/garbageform\/i-thought-i-had-a-good-idea","published":"2018-08-13T04:18:14Z","scope":"public","slug":"i-thought-i-had-a-good-idea","subsubtype":"","subtype":"","type":"post","version":323366},"node_metadata":{"n_key":"113042","n_urlkey":"335126","n_parent":"113040","n_path":"\/events\/ludum-dare\/42\/garbageform\/i-thought-i-had-a-good-idea","n_slug":"i-thought-i-had-a-good-idea","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"83061","n_created":"1534133588","n_modified":"1534140809","n_version":"323366","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/garbageform\/i-thought-i-had-a-good-idea","text":"My game was about a garbage collector who had to throw garbage into a machine before it piled up too much (ending in a game over). However, when playtesting the game I found out it is VERY boring. Going around collecting trash and throwing it into the machine isn't fun.\n\nSo now I'll try to create and program some kind of enemy who becomes bigger (and can kill the player!) if there's too much trash, so there's some sense of urgency. I'm not so sure this is the best solution, but I'm all out of ideas!\n\n![garbage.png](\/\/\/raw\/574\/41\/z\/172b2.png)","title":"I thought I had a good idea...","wayback_source":[]}