{"author_link":"\/users\/naver","author_name":"naver","author_uid":"naver","comments":[],"epoch":1534141381,"event":"LD42","format":"md","ldjam_node_id":113113,"likes":4,"metadata":{"p_key":"119131","p_author":"naver","p_authorkey":"1107068","p_urlkey":"335157","p_title":"Wrapping things up","p_cat":"LDJam ","p_event":"LD42","p_time":"1534141381","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1107068","us_name":"naver","us_username":"naver","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":107068,"body":"Our game is a mess, and not even remotely similar to what the original plan was (which was story based, and now it's a platformer with no story whatsoever.) But it's technically a functioning game, and that's honestly more than I expected. I had a lot of fun with my first Ludum Dare experience, chaotic as it was, and I hope to do another one sometime. My main takeaway from this, I think, is that I need to sit down and figure out a workflow. My work this weekend was super inefficient, I kept jumping between like six different art programs, and that's just totally unnecessary.\n\n![screencap.png](\/\/\/raw\/c32\/a1\/z\/1737c.png)","comments":0,"created":"2018-08-13T06:11:55Z","files":[],"files-timestamp":0,"id":113113,"love":4,"love-timestamp":"2018-08-13T11:00:08Z","meta":[],"modified":"2018-08-13T11:00:08Z","name":"Wrapping things up","node-timestamp":"2018-08-13T06:23:01Z","parent":107272,"parents":[1,5,9,97793,107272],"path":"\/events\/ludum-dare\/42\/cat-cat-attack\/wrapping-things-up","published":"2018-08-13T06:23:01Z","scope":"public","slug":"wrapping-things-up","subsubtype":"","subtype":"","type":"post","version":323777},"node_metadata":{"n_key":"113113","n_urlkey":"335157","n_parent":"107272","n_path":"\/events\/ludum-dare\/42\/cat-cat-attack\/wrapping-things-up","n_slug":"wrapping-things-up","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"107068","n_created":"1534140715","n_modified":"1534158008","n_version":"323777","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/cat-cat-attack\/wrapping-things-up","text":"Our game is a mess, and not even remotely similar to what the original plan was (which was story based, and now it's a platformer with no story whatsoever.) But it's technically a functioning game, and that's honestly more than I expected. I had a lot of fun with my first Ludum Dare experience, chaotic as it was, and I hope to do another one sometime. My main takeaway from this, I think, is that I need to sit down and figure out a workflow. My work this weekend was super inefficient, I kept jumping between like six different art programs, and that's just totally unnecessary.\n\n![screencap.png](\/\/\/raw\/c32\/a1\/z\/1737c.png)","title":"Wrapping things up","wayback_source":[]}