Pre-post mortem
Well, that was exciting and fun -- if there's anything I've learned during Ludum Dare, it's that I need to have a framework in place BEFORE the compo starts... getting stuck half-way through, and having to port the code to a new framework can really screw you up... -- I probably spent about 75% of the time on framework bs instead of the game I wanted to make...
That's okay though, even if I didn't finish, I had a lot of fun working on procedural level generation stuff, and I'm pretty happy with that! :)
Good luck everyone, I look forward to playing your games. :)



(again, not my tileset, you can find it here: https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental)