{"author_name":"zzorn","cat":"LD #34","comments":[],"epoch":1449875340,"likes":0,"metadata":{"p_key":"11934","p_author":"zzorn","p_authorkey":"2534","p_urlkey":"47181","p_title":"Let\u2019s try again this time, I\u2019m in!","p_cat":"LD #34","p_event":"LD34","p_time":"1449875340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2534","us_name":"zzorn","us_username":"zzorn","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>In recent compos I have taken on a bit too ambitious game ideas, and failed to finish, so I&#8217;m aiming for something simpler and 2D this time.<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>IntelliJ IDEA<\/li>\n <li>Gimp<\/li>\n <li>Bfxr<\/li>\n <li>Milkytracker if I get around to composing music<\/li>\n <\/ul>\n <p>Libraries:<\/p>\n <ul>\n <li><a href=\"https:\/\/libgdx.badlogicgames.com\/\">Libgdx<\/a><\/li>\n <li>My <a href=\"https:\/\/github.com\/zzorn\/flowutils\">utility library<\/a><\/li>\n <li>Other open source libraries as needed<\/li>\n <\/ul>\n <p>Language:\u00a0 <a href=\"http:\/\/kotlinlang.org\/\">Kotlin<\/a><\/p>\n <p>Target platform: Android and\/or cross platform Java executable.<\/p>\n <p>Basecode:\u00a0 <a href=\"https:\/\/github.com\/zzorn\/basecode-libgdx-android\">Basic kotlin\/android\/libgdx maven project<\/a>.<\/p>","time":"December 11th, 2015 6:09 pm","title":"Let\u2019s try again this time, I\u2019m in!"}