{"author_link":"\/users\/antonsem","author_name":"antonsem","author_uid":"antonsem","comments":[],"epoch":1534186505,"event":"LD42","format":"md","ldjam_node_id":113886,"likes":0,"metadata":{"p_key":"119460","p_author":"antonsem","p_authorkey":"1033071","p_urlkey":"335488","p_title":"Aaand I'm done!","p_cat":"LDJam ","p_event":"LD42","p_time":"1534186505","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1033071","us_name":"antonsem","us_username":"antonsem","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":33071,"body":"I'm not super happy with the game I created this time. It is and old-scool-maze-like FPS. \n\nBasically what you have to do is to collect all of the energy cells in the level and find the exit. There are some destructible tiles which do hide some of the cells. The catch is if you brake one tile, three spawns in its place. Also there are some enemies which you cannot kill but only stun. Stunning them, however spawns more tiles. So if you are not careful, you will run out of space quickly. The only challenging level is the last one though.\n\nSo here are the things which I don't like. The game heavily relies on the sound effects and there is no accessibility option. The levels are not challenging enough and do not utilize the mechanics well. No graphics. Shooting could be much better.\n\nWhat do you think? Is there a potential? How can I improve it? All feedback is appreciated :)\n\nItch: https:\/\/antonsem.itch.io\/system-corruption\nLD: https:\/\/ldjam.com\/events\/ludum-dare\/42\/$101141\n\n![cover.png](\/\/\/raw\/f21\/8\/z\/17c9e.png)\n\n![ss_13.png](\/\/\/raw\/f21\/8\/z\/17c9d.png)","comments":0,"created":"2018-08-13T18:43:02Z","files":[],"files-timestamp":0,"id":113886,"love":0,"meta":[],"modified":"2018-08-13T18:55:05Z","name":"Aaand I'm done!","node-timestamp":"2018-08-13T18:55:05Z","parent":101141,"parents":[1,5,9,97793,101141],"path":"\/events\/ludum-dare\/42\/system-corruption\/aaand-im-done","published":"2018-08-13T18:55:05Z","scope":"public","slug":"aaand-im-done","subsubtype":"","subtype":"","type":"post","version":328749},"node_metadata":{"n_key":"113886","n_urlkey":"335488","n_parent":"101141","n_path":"\/events\/ludum-dare\/42\/system-corruption\/aaand-im-done","n_slug":"aaand-im-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33071","n_created":"1534185782","n_modified":"1534186505","n_version":"328749","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/system-corruption\/aaand-im-done","text":"I'm not super happy with the game I created this time. It is and old-scool-maze-like FPS. \n\nBasically what you have to do is to collect all of the energy cells in the level and find the exit. There are some destructible tiles which do hide some of the cells. The catch is if you brake one tile, three spawns in its place. Also there are some enemies which you cannot kill but only stun. Stunning them, however spawns more tiles. So if you are not careful, you will run out of space quickly. The only challenging level is the last one though.\n\nSo here are the things which I don't like. The game heavily relies on the sound effects and there is no accessibility option. The levels are not challenging enough and do not utilize the mechanics well. No graphics. Shooting could be much better.\n\nWhat do you think? Is there a potential? How can I improve it? All feedback is appreciated :)\n\nItch: https:\/\/antonsem.itch.io\/system-corruption\nLD: https:\/\/ldjam.com\/events\/ludum-dare\/42\/$101141\n\n![cover.png](\/\/\/raw\/f21\/8\/z\/17c9e.png)\n\n![ss_13.png](\/\/\/raw\/f21\/8\/z\/17c9d.png)","title":"Aaand I'm done!","wayback_source":[]}