CYBATRON | Day #3 Progress

<< Check out our previous Day#2 blog post here

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And we're done! Now that the server has settled down a bit, CYBATRON is published. As usual there were a few ideas we had to drop due to time, but that's just how Ludum Dare works. All in all, the game is complete and pretty polished. My hat is off to my fellow developy compatriots @daanvanyperen and @meatmachine, and to @troop and MisterOizo for playtesting/feedback.

🕹️ PLAY CYBATRON 🕹️

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Peculiar Day#3

This last day started unusual for us. Normally I work on Monday and @daanvanyperen rearranges his work schedule to do the jam instead. This time I got some time off from work, but he had to go into work. This meant I spent the time improving assets and making new ones that we had planned already, and writing some content we ended up not including in the game. All said and done, I achieved the visual style I wanted.

In the meantime @meatmachine tweaked and improved the soundtrack, and after Daan got back we tackled all the important remaining bits. I designed a few levels, and that was that. Game done.

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Reward Time

Today's reward for spending my time and effort in the right way is once again a Sin&Remorse collab by Jopen/De Molen, but this variety is barrel-aged for 500 days on a blend of Ledaig and Isle of Arran whisky barrels. According to my tastebuds, I quite like that they did that. Cheers! 🍻

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