{"author_link":"\/users\/crowno","author_name":"Crowno","author_uid":"crowno","comments":[],"epoch":1534221699,"event":"LD42","format":"md","ldjam_node_id":115458,"likes":1,"metadata":{"p_key":"119841","p_author":"Crowno","p_authorkey":"1016497","p_urlkey":"335874","p_title":"Crystalmancer Ver1.1","p_cat":"LDJam ","p_event":"LD42","p_time":"1534221699","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1016497","us_name":"Crowno","us_username":"crowno","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":16497,"body":"So, after gathering a lot of good feedback from players on Itch and at the Ludum Dare community, I decided to improve and update the game. Since LD42 is not over yet, I've uploaded a stand alone Windows version for 1.1 while keeping the original HTML version intact.\n\n**Changelog**\n* Dedicated buttons for Hammer and Rod, no more switching.\n* Increased player invincibility frames after taking damage.\n* Enemy projectiles no more ignore invincibility frames.\n* When spawned, enemies have a temporary state in which they cannot damage the player.\n* Adjusted hitbox for player and enemies.\n* Orb enemy is now slower and can only deal damage when it is flying low.\n* Some enemy placement has been altered.\n* Fixed issues with Hammer's positioning and hitbox, making it more effective.\n* Crystals now can spawn over floor bricks instead of just dirt.\n* Your palette selection from the title screen carries over to the game.\n* Title screen slightly changed.\n\nThanks to everyone who played, rated, commented or left some feedback. I appreciate ya! <3\n\n![Thanks.png](\/\/\/raw\/170\/4\/z\/18e0a.png)","comments":0,"created":"2018-08-14T04:38:19Z","files":[],"files-timestamp":0,"id":115458,"love":1,"love-timestamp":"2018-08-14T06:21:10Z","meta":[],"modified":"2018-08-14T06:21:10Z","name":"Crystalmancer Ver1.1","node-timestamp":"2018-08-14T04:41:39Z","parent":112455,"parents":[1,5,9,97793,112455],"path":"\/events\/ludum-dare\/42\/crystalmancer\/crystalmancer-ver1-1","published":"2018-08-14T04:41:39Z","scope":"public","slug":"crystalmancer-ver1-1","subsubtype":"","subtype":"","type":"post","version":338567},"node_metadata":{"n_key":"115458","n_urlkey":"335874","n_parent":"112455","n_path":"\/events\/ludum-dare\/42\/crystalmancer\/crystalmancer-ver1-1","n_slug":"crystalmancer-ver1-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"16497","n_created":"1534221499","n_modified":"1534227670","n_version":"338567","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/crystalmancer\/crystalmancer-ver1-1","text":"So, after gathering a lot of good feedback from players on Itch and at the Ludum Dare community, I decided to improve and update the game. Since LD42 is not over yet, I've uploaded a stand alone Windows version for 1.1 while keeping the original HTML version intact.\n\n**Changelog**\n* Dedicated buttons for Hammer and Rod, no more switching.\n* Increased player invincibility frames after taking damage.\n* Enemy projectiles no more ignore invincibility frames.\n* When spawned, enemies have a temporary state in which they cannot damage the player.\n* Adjusted hitbox for player and enemies.\n* Orb enemy is now slower and can only deal damage when it is flying low.\n* Some enemy placement has been altered.\n* Fixed issues with Hammer's positioning and hitbox, making it more effective.\n* Crystals now can spawn over floor bricks instead of just dirt.\n* Your palette selection from the title screen carries over to the game.\n* Title screen slightly changed.\n\nThanks to everyone who played, rated, commented or left some feedback. I appreciate ya! <3\n\n![Thanks.png](\/\/\/raw\/170\/4\/z\/18e0a.png)","title":"Crystalmancer Ver1.1","wayback_source":[]}