{"author_link":"\/users\/smiley","author_name":"smiley","author_uid":"smiley","comments":[],"epoch":1534239431,"event":"LD42","format":"md","ldjam_node_id":115618,"likes":3,"metadata":{"p_key":"119920","p_author":"smiley","p_authorkey":"1013015","p_urlkey":"335953","p_title":"Leaving the comfort zone and change game creation platform","p_cat":"LDJam ","p_event":"LD42","p_time":"1534239431","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1013015","us_name":"smiley","us_username":"smiley","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":11,"author":13015,"body":"![17c58.png](\/\/\/raw\/7d2\/3\/z\/19041.png)\n\n\nFirst time I tested Unity was back in 2013:ish and I didn't really like it and I stayed with Java and LibGDX.\n\nEarlier this summer, after Apple announced that they are deprecating OpenGL, I decided to install Unity again and test if it has improved over the last 5 years.\n\nTo cut the story short I ended up using Unity for LD42. It was a fun ride and apart from the random crashes and a few WTFs I enjoyed it.\n\nI need to learn how to draw sprites as fonts. I ended up doing a very silly pixel copy from my sprite sheet to an UI Image to get out sprites font to show up. It's very limited but was the quickest way I could find now.\n\nCompiling for other platforms was easier in Unity compared to LibGDX since I didn't have to worry about shipping a copy of java with the game.\n\n### The end result\n\n![17b8c.png](\/\/\/raw\/7d2\/3\/z\/19043.png)\n\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/the-skeletons-took-my-boat\n\nWe both was uninspired by the theme and just started to work on some vague idea of gas clouds covering an island. After a bit of tweaking I'm pretty happy with the result. I feel like it's missing a few bits and bobs but unspired + shifting platform + limited time = happy that we got another game done.\n\n### Random generation of islands\n\nI have experince of PerlinNoise since earlier and decided to generate the islands randomly on each run. Luckily Unity includes a 2D-version of Perlin. Then some magic happend and my brain just wrote code and I did stand beside and watched..  somehow I managed to create islands of all different sizes which we then limited since the idea is to have a quite small island covered with gas clouds.\n\nSo if I have to pick one fun moment of this jam it was that one hour in the zone where things just happend magically. \n\nThe only thing I want to add are smoother borders between the layers but I wasn't really up for that challenge.. maybe the next time or in a possible post-jam version :)\n\n### Where is the WebGL version?\n\nIt's available but in the end it become a bit too laggy and we decided to not include it. I guess I went a bit too crazy with the particles thing :)   Also I noticed it doesn't work in safari (no lights) so decided to keep only the downloadable versions.\n","comments":0,"created":"2018-08-14T09:16:05Z","files":[],"files-timestamp":0,"id":115618,"love":3,"love-timestamp":"2018-08-14T10:05:48Z","meta":[],"modified":"2018-08-14T10:05:48Z","name":"Leaving the comfort zone and change game creation platform","node-timestamp":"2018-08-14T09:37:11Z","parent":113829,"parents":[1,5,9,97793,113829],"path":"\/events\/ludum-dare\/42\/the-skeletons-took-my-boat\/leaving-the-comfort-zone-and-change-game-creation-platform","published":"2018-08-14T09:37:11Z","scope":"public","slug":"leaving-the-comfort-zone-and-change-game-creation-platform","subsubtype":"","subtype":"","type":"post","version":339777},"node_metadata":{"n_key":"115618","n_urlkey":"335953","n_parent":"113829","n_path":"\/events\/ludum-dare\/42\/the-skeletons-took-my-boat\/leaving-the-comfort-zone-and-change-game-creation-platform","n_slug":"leaving-the-comfort-zone-and-cha","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13015","n_created":"1534238165","n_modified":"1534241148","n_version":"339777","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/the-skeletons-took-my-boat\/leaving-the-comfort-zone-and-change-game-creation-platform","text":"![17c58.png](\/\/\/raw\/7d2\/3\/z\/19041.png)\n\n\nFirst time I tested Unity was back in 2013:ish and I didn't really like it and I stayed with Java and LibGDX.\n\nEarlier this summer, after Apple announced that they are deprecating OpenGL, I decided to install Unity again and test if it has improved over the last 5 years.\n\nTo cut the story short I ended up using Unity for LD42. It was a fun ride and apart from the random crashes and a few WTFs I enjoyed it.\n\nI need to learn how to draw sprites as fonts. I ended up doing a very silly pixel copy from my sprite sheet to an UI Image to get out sprites font to show up. It's very limited but was the quickest way I could find now.\n\nCompiling for other platforms was easier in Unity compared to LibGDX since I didn't have to worry about shipping a copy of java with the game.\n\n### The end result\n\n![17b8c.png](\/\/\/raw\/7d2\/3\/z\/19043.png)\n\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/the-skeletons-took-my-boat\n\nWe both was uninspired by the theme and just started to work on some vague idea of gas clouds covering an island. After a bit of tweaking I'm pretty happy with the result. I feel like it's missing a few bits and bobs but unspired + shifting platform + limited time = happy that we got another game done.\n\n### Random generation of islands\n\nI have experince of PerlinNoise since earlier and decided to generate the islands randomly on each run. Luckily Unity includes a 2D-version of Perlin. Then some magic happend and my brain just wrote code and I did stand beside and watched..  somehow I managed to create islands of all different sizes which we then limited since the idea is to have a quite small island covered with gas clouds.\n\nSo if I have to pick one fun moment of this jam it was that one hour in the zone where things just happend magically. \n\nThe only thing I want to add are smoother borders between the layers but I wasn't really up for that challenge.. maybe the next time or in a possible post-jam version :)\n\n### Where is the WebGL version?\n\nIt's available but in the end it become a bit too laggy and we decided to not include it. I guess I went a bit too crazy with the particles thing :)   Also I noticed it doesn't work in safari (no lights) so decided to keep only the downloadable versions.\n","title":"Leaving the comfort zone and change game creation platform","wayback_source":[]}